CPS-1: GFX system internals

from blog Fabien Sanglard, | ↗ original
Feb 20, 2022 Capcom CPS-1 Graphic system study As I keep on exploring the internals of the machine that animated so many hours of my childhood, I came to study its GFX system. The CPS-1 was a powerhouse at the time of its release. Capcom's 1989 marvel was capable of composing across six layers, stacked in any order. Developers could use three tilemap "background" layers (SCROLL1, SCROLL2, SCROLL3), one...