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Blog of independent video game developer and digital media artist Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.
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New 3D Golf Simulation (video game series)
9 Nov 2024 | original ↗

Golf video games are one of my passions, ever since World Class Leader Board and Microprose Golf on Atari ST. These days my favourite golf games are still the old ones. In particular I have a soft spot for T&E SOFT’s New 3D Golf Simulation series with its blue skies, bright colours, and FM synth tunes. This series has a long history so I thought...

Word Counter extension for Nova editor
27 Oct 2024 | original ↗

So the Macro extension and a bunch of smaller extensions were supposed to be it, but it’s so much fun to create these that whenever I get an idea for an extension I can’t help making it. This time I wanted to keep track of how many times I’m calling certain functions in my code. That’s quite a niche requirement so I made a more general purpose...

Macro extension for Nova editor
24 Oct 2024 | original ↗

After creating a bunch of smaller Nova Extensions quite quickly I wondered how far I could push things, just as a personal challenge. I had the idea of implementing a Macro text recording and playback system. There was something similar in TextMate editor, and whilst the Nova API doesn’t currently allow as sophisticated a system I thought it was...

Extensions for Nova editor
17 Oct 2024 | original ↗

I’m a big believer in solving problems yourself if it’s possible rather than waiting for app updates that might never arrive. Making extensions for the Nova editor that I do most of my programming and blogging in is so much fun! So, here are some of my own creation: YAML Tag Picker Allows you to easily select tags for the front matter in your...

More extensions for Nova editor
17 Oct 2024 | original ↗

I’m a big believer in solving problems yourself if it’s possible rather than waiting for app updates that might never arrive. Making extensions for the Nova editor that I do most of my programming and blogging in is so much fun! So, here are two more: Reindent-o-matic Allows you to apply .editorconfig indent rules to the current file, or all...

Two more extensions for Nova editor
17 Oct 2024 | original ↗

I’m a big believer in solving problems yourself if it’s possible rather than waiting for app updates that might never arrive. Making extensions for the Nova editor that I do most of my programming and blogging in is so much fun! So, here are two more: Reindent-o-matic Allows you to apply .editorconfig indent rules to the current file, or all...

Automating the most annoying aspects of blogging
11 Oct 2024 | original ↗

Back in 2021 I had a look around and decided to base this incarnation of my blog on an open-source Jekyll theme called “Type”, though I’ve changed and added so much it’s quite some distance from the original as it stands today. Initially I blamed Jekyll for the poor performance, until I took a closer look. What I learned was that the blog theme...

Bender 2: Bend Harder for Playdate
8 Oct 2024 | original ↗

Back in 2012 I wanted to make a quick game for the AGBIC game jam (A Game By Its Cover; make a game inspired by the imaginary cover art from the Famicase exhibition). There’s only one rule for this game jam, which is taken very seriously: respect the wishes of the original artists, and don’t appropriate their designs without consent. Otherwise...

Markdown File Linker for Nova editor
8 Oct 2024 | original ↗

YAML Tag Picker allows you to easily select tags for the YAML front matter in your blog posts. It scans your existing posts for tags and presents them in a Choice Palette, making it easy to maintain consistent tagging across your blog. You can select multiple tags one after another; when you’re done choose “Finish Selection” or press Esc. Each...

Markdown File Linker for Nova editor
8 Oct 2024 | original ↗

Markdown File Linker is an extension for the Nova editor that allows you to insert links to local files as Markdown links, perfect for linking between articles in your Jekyll blog! Usage To run Markdown File Linker: Select the Editor → Insert File Link menu item; or Open the command palette and type Insert File Link You might also choose to...

A haze of inspiration
28 Sept 2024 | original ↗

A long, long time ago in a galaxy far away I had to give an impromptu presentation about something I didn’t know much about. The goal of the task was to see how well we could ad-lib a presentation under pressure. Everybody in the room had to think of a topic whilst waiting for our turn. The person next to me couldn’t think of anything and asked...

Moai-chan-dise
18 Sept 2024 | original ↗

Let’s celebrate! we just hit 1000 games at my database of moai in video games 🗿 today is Fiestas Patrias (Independence Day) in Chile 🇨🇱 So here’s some “Moai-chan-dise” ✨ t-shirts and stickers in both silly and serious styles special “relaxing” sticker by @Vxcl T-shirts Various sizes and colours. ...

This behavior is by design
28 Aug 2024 | original ↗

Back in the mid-1990s I was using Windows 95/98 and running up against bugs, problems, driver issues, unexpected things happening. I would often end up on the Microsoft Knowledge Base support web pages, where the issue would often be accompanied by the line “This behavior is by design”, which remains in use to this very day. This mantra has stuck...

Stapler: I remade a 32 year old classic Macintosh app
10 Aug 2024 | original ↗

A couple of days ago I was reading on Hacker News about a feature in some Linux window managers where they allow collections of tabs from different apps. This reminded me of BeOS, but at the same time it reminded me of an app from 1992 for classic Macintosh called Stapler, and how I’d talked about that and it’s one-time spiritual successor,...

TETRIS for Sharp Electronic Notebook (1989)
4 Aug 2024 | original ↗

Sharp’s Denshi Techō (電子手帳) were a range of electronic notebooks or organisers, marketed as Bware in Japan and Wizard or IQ elsewhere. In Japan they won a prestigious G-mark Good Design Award in 1988 and in the USA an episode of Seinfeld was the prize. As well as being home to some of the earliest emoji these devices could run software from IC...

Search Moby Games using Alfred app
4 Aug 2024 | original ↗

Earlier this year I made a workflow for Alfred app to allow easy searching of Moby Games. Earlier this week it was released on Alfred Gallery. Download alfred.app/workflows/gingerbeardman/moby-games/ The workflow requires an API key that you can get instantly via your Moby Games profile page. If you’d like access to the free API...

PSA: Internet Archive “glitch” deletes years of user data & accounts
1 Aug 2024 | original ↗

Recently at Internet Archive a “glitch” (their choice of word) deleted a great many accounts, including my account that had been at archive.org/details/@gingerbeardman since 2015. Somewhat surprisingly, they are not reaching out to affected users but rather waiting for them to create new accounts and silently relinking their old uploads only if...

Taking command of the Context Menu in macOS
30 Jul 2024 | original ↗

Yesterday on Twitter the inimitable Morten Just posted a preview of a tool he’s created that wrap ffmpeg to allow movies, such screen recordings but pretty much anything, to be re-encoded to a smaller filesize. I responded with a trick I use to do the same on “right-click” context menu using a macOS app called ContextMenu, and others said it was...

Shibuya Pixel Art Contest 2024
14 Jul 2024 | original ↗

For June and July of 2024 the Shibuya Pixel Art Contest has been running, a welcome return after it not happening in 2023. Entries are open all over the world, but can only be submitted to Twitter using the hashtag #shibuyapixelart2024. You have to include a name for the artwork and its original pixel dimensions (though it’s OK to rescale small...

TETRIS: Heavenly Scrolls (1989)
18 Jun 2024 | original ↗

Given the ongoing discussion about whether or not TETRIS is 40 years old this year (I say not), I thought it would be cool to add something interesting and relevant to the conversation. As a bonus, this is an item that at the time of writing is not covered in English anywhere else on the internet. An old Japanese book about TETRIS, written in the...

Pitching a game based on the CICLOPE 2016 Opening Film
1 Jun 2024 | original ↗

A little over a year ago I wrote a screenplay/pitch for a video game based on an animated short film created by THE LINE Animation Studio: the opening film from the CICLOPE Festival in 2016. I’d like to make this game but I need support to do so. Until then I figured I’d post it here for all to read. CICLOPE Think of this as the game trailer....

FRP bypass and unlock on a Samsung Galaxy Tab S2
30 May 2024 | original ↗

I use an Android tablet for reading ebooks. My favourite ebook reader is the Sony PRS-650 which was ahead of its time in a lot of ways. But these days I like to have internet connectivity whilst reading so I can do both dictionary lookups, Wikipedia lookups, and quick Google searches. But at the same time I don’t really want the total distraction...

Emigre typography and graphic design magazine (1984–2005)
24 May 2024 | original ↗

Emigre magazine was a highly influential graphic design publication. It was known for its innovative and experimental approach to typography and graphic design, pushing the boundaries of traditional design norms—for better or worse. The magazine was published from 1984 (year of the Macintosh launch) until 2005, and during its run it played a...

Mouse Support for Playdate
11 May 2024 | original ↗

Since some of my first prototypes with Playdate I’ve wanted there to be a way to interact with the device using a mouse. Well, today is that day! No doubt you have some questions? How are you doing this? What’s the weather like? etc. How? A custom Hammerspoon script monitors mouse coordinates and sends them to the Playdate over serial connection....

Emoji history: the missing years
10 May 2024 | original ↗

During my research into vintage Japanese drawing software, I came across some devices that had built in sketch or handwritten memo functions. I bought a couple of them to see if they did anything cool or interesting. These sorts of devices are pre-internet, so there’s not much about them online, and they can’t be emulated, so the only way to find...

Adding your own multi-channel audio to Music app
9 May 2024 | original ↗

I’m really enjoying Dolby Atmos, “spatial audio”, or “surround sound” as we used to call it. There is so much music in this format on streaming platforms, both new albums and classic albums. I wanted to listen to Björk’s first four albums in “spatial audio”, but they don’t currently exist in that format on streaming platforms. But I was reminded...

Per-game skins in the Delta classic video game emulator for iOS
18 Apr 2024 | original ↗

Apple recently changed the App Store rules to allow emulators, which means we’re now seeing emulators for classic video game consoles available for download! This is great news for a retro gamer like myself. Delta is one such emulator that currently focuses on Nintendo platforms: NES, Game Boy, Game Boy Color, SNES, N64 and DS. I thought it would...

Adding the “Move to Trash” function to System 7.1
12 Apr 2024 | original ↗

First, a little bit of Macintosh History. You probably know that on modern macOS you can select a file in Finder, on your Desktop, or in an app, and send it to the Trash by choosing the Move to Trash menu item, or by pressing Cmd+Backspace/Delete. This keyboard shortcut was added in System 7.5.3 where it was largely unadvertised and somewhat of a...

Remote monitoring a web server job queue
10 Apr 2024 | original ↗

I use some software called Huginn to do various automated web searching and scraping. One use case is checking the status of all the institutions where The Great Wave is currently on view, or not. I also have it do automatic auction searches for various items I’m looking for, that would otherwise take up a bunch of my time. And much more. Huginn,...

A year in the life of a Playdate game developer
7 Mar 2024 | original ↗

This week sees the first Anniversary Sale of Catalog, the official store for Playdate games. This means it’s almost the anniversary of the release Sparrow Solitaire, which was the first Playdate work I did in 2023 after taking an enforced break. So I thought it would be interesting to look back and take stock of the last year of me making stuff...

The Blue Nile “A Walk Across The Rooftops” (5.1)
22 Feb 2024 | original ↗

There are no downloads here, only links" /> 1984 In early 1984 Scottish band The Blue Nile released their debut album “A Walk Across The Rooftops” including the single Tinseltown in the Rain. After 40 years the album is still regarded as a classic, and in all that time the band have released only three other albums. 2010 A user called XTC343...

Barbara Nessim at The Ginza Art Space (1986)
15 Feb 2024 | original ↗

At the end of 2023 I bought a one-in-a-million find from Japan: it’s a postcard from Barbara Nessim’s residency at The Ginza Art Space, September 26 thru October 19 1986. This residency came on the back of her breakthrough early computer art that was done on a Telidon system, a type of Teletext graphics system that displayed rudimentary vector...

Interview: Kenta Cho (Japanese indie game developer)
10 Feb 2024 | original ↗

Kenta Cho is a Japanese indie game developer, who has been active since the 1980s. He became well-known in the West in the early 2000s with a series of bullet hell shoot-em-ups. In 2021 he created a total 139 games, which is one hell of a lockdown project. In early 2024 his game Paku Paku went viral, as “1D Pac-Man”, a year after it was made. I...

Running modern macOS on non-retina displays
25 Jan 2024 | original ↗

It’s 2024 and for some years now Apple have stopped supporting non-retina displays. From their perspective it makes sense given that all of their devices run retina displays, but from the user’s perspective it’s annoying given that so many of us are still using non-retina displays as either an external main display or as a secondary display. Not...

JINZO Paint: vintage mobile drawing app
22 Jan 2024 | original ↗

At my core I’m a software guy. I don’t really get attached to hardware: in my mind it exists only as a conduit to software. I use emulation whenever I can to benefit from the increased convenience and reliability. But when I can’t… I buy old devices, and with old devices come old problems. I’m fascinated by vintage digital art software, from my...

Japanese music recommendations (2023)
31 Dec 2023 | original ↗

In April 2023, after I’d been listening to a bit of Japanese music during the last stretch of making the game Sparrow Solitaire for Playdate, Apple Music started recommending me Japanese music in the weekly #NewMusicMix playlists. Every week I post my favourite track to social media, keeping the best of each week as curated playlists. You can...

My most popular posts of 2023
27 Dec 2023 | original ↗

2023 was a year where I feel my blogging really hit its stride. I’ve spent most of the year trying to comprehend 2022’s traumatic events, the lingering impact of which continues to affect me daily. Positive outcomes are that it gave me a little more time to write, and I developed some small games that might not have existed otherwise. And one of...

Using game controllers and keyboards for custom shortcuts
23 Dec 2023 | original ↗

Recently I’ve been following a trend in macro-pads, specialised/bespoke keyboards that provide an easy way to trigger keyboard shortcuts. A host of small companies have flooded the market with modified Bluetooth numeric pads that target Procreate, and Figma have teamed up with Work Louder to create a branded keypad with additional jog and rotary...

See the sky: Thoru Yamamoto’s Christmas story, for Playdate
16 Dec 2023 | original ↗

Thoru Yamamoto (Japanese: 山本徹 or とーるやまもと), born 1955, is a Japanese multimedia artist. Over the years he has released work in many formats including, but not limited to: magazine illustrations, HyperCard decks, interactive CD-ROMs, printed books, websites, digital stickers, and videos. He is perhaps best known for his story books distributed as...

Dynamic music and sound techniques for video games
9 Dec 2023 | original ↗

The only aspect of game development I’ve not attempted myself is the music. I mostly use royalty free music of Japanese origin (just because I dig their vibe, man) as in the case of Sparrow Solitaire or Fore! Track or in rare cases I pay friends (like the amazing Jamie Hamshere) to write music specifically for a game as in the case of YOYOZO....

Easter egg emoji: converting pixels into particles
26 Nov 2023 | original ↗

I’m fascinated with Moai so I always try to squeeze an appearance into my games. Moai in video games is a meme, or easter egg, going all the way back to 1983. But my game YOYOZO (out now for the Playdate handheld) is about capturing stars in space using a yoyo, so how could I get a Moai in it? The source of my inspiration was a trip to Japan back...

YOYOZO (or, how I made a Playdate game in 39KB)
21 Nov 2023 | original ↗

2023-12-27 — Ars Technica: YOYOZO wins GOTY accolade! almost unbelievable to be listed alongside such games as: Chants of Sennaar, Cocoon, Dave the Diver, Humanity, The Legend of Zelda: Tears of the Kingdom, Pikmin 4, Puzzmo, Super Mario Bros. Wonder, Venba and Viewfinder. A game I made for the Playdate handheld was released today! Go buy it and...

Early computer art by Barbara Nessim (1984)
9 Nov 2023 | original ↗

Whilst searching for something else entirely I stumbled across these images and was struck by just how beautiful they are. The artwork is by Barbara Nessim and was featured as the cover and section pages in the September 1984 (Vol 9, No 10) issue of BYTE magazine. Larger versions are at the bottom of this blog post. They were drawn during a...

Japanese language support on Classic Macintosh
7 Nov 2023 | original ↗

Collecting Japanese Macintosh Magazine Media was not without its challenges. After buying those discs, and figuring out a way to index the content, I wanted to run some of that software! So I needed a way to work with Japanese files and display them correctly in a real Classic Macintosh environment. For the reasons outlined below I decided to use...

List of vintage Japanese pixel/dot art software
21 Oct 2023 | original ↗

For a while now I’ve been collecting references to old Japanese pixel/dot art software. My main sources of information are the treasure trove of scanned magazines on Internet Archive, Twitter archives, YouTube videos, Yahoo! Japan Auctions listings, and Google search. I’ve been keeping this list for a while, and the release of 16bit Sensation:...

Kenichi Shinohara’s Pixel Art Ukiyo-e (1987)
13 Oct 2023 | original ↗

From LOGiN Magazine (1987, No 5) comes the story of 篠原賢一 (Kenichi Shinohara), a “cheerful uncle” from Hyogo Prefecture, who at the age of 60 years old began using an NEC PC-98 to draw pixel art reproductions of Ukiyo-e. He also printed them and made folding screens and kites! Just “for something to do”. I like his style! What a guy. His process...

OpenSCAD to Sprite Sheet workflow
4 Oct 2023 | original ↗

I just released the “OpenSCAD to Spritesheet” workflow I created for Daily Driver: github.com/gingerbeardman/openscad-spritesheet It’s a Frankenstein mish-mash of a Makefile and several shell scripts that evolved over many months/years. Initial rendering is done using OpenSCAD, and post-processing is done using ImageMagick. Model poses and...

Casio CALEID XM-700 Mobile Navigator (1997)
25 Aug 2023 | original ↗

I like to think everybody collects something odd. Me? I collect hanafuda video games: digital implementations of traditional physical Japanese card games. Mostly that means physical copies of games for consoles and computers both new and old, for handhelds like Game Boy Advance, WonderSwan, digital versions for computers, handhelds and smart...

Tom Moulton, Father of the Disco Mix (1976)
22 Aug 2023 | original ↗

This interview is reproduced from the January 1976 “Disco” issue of Black Music magazine. TOM MOULTON is the behind-the-scenes figure of disco music. His name has appeared on the credits of discs by Gloria Gaynor, B.T. Express, Bobby Moore, Al Downing, Peoples Choice, South Shore Commission and many others. Yet Moulton’s vital contributions to...

Fake Steve Jobs & Letters from BILL G
19 Aug 2023 | original ↗

On 9th August 2006, “Fake Steve (Jobs)” started blogging at The Secret Diary of Steve Jobs. The blog featured scathing criticism of Silicon Valley and the tech industry at large, a pinch of political satire, along with many in-jokes and pandering to the zeitgeist. It was, above all else, very funny. A year or so after it began the identity of the...

Going back to the old (pre-X) Twitter iOS app
17 Aug 2023 | original ↗

Here’s how you can downgrade to an older version of Twitter (pre-X changes) and install it in a way that means it will not be automatically updated. Twitter 9.66 (858339189) running on an iPhone Xs just now Downloading the old version This is the trickiest part of the process as it requires installing some old software and following a...

Automatically classifying the content of sound files using ML
13 Aug 2023 | original ↗

Following on from yesterday’s extraction of old sound effects, I quickly realised I needed an easier way to search them as they came out of Director as unlabelled, numbered files. I can use QuickLook or a media player to quickly audition them, but how could I easily find the sample that contains the sound of running water or a horse trotting? I...

Extracting sounds from Macromedia Director files
12 Aug 2023 | original ↗

For my latest “quick” Playdate project—a remaster of a ~1997 web game by Thoru Yamamoto—I decided to add sound effects. In order to keep it as authentic as possible I decided to use only sound effects created by Thoru Yamamoto that were used in his other productions. The largest collection of sounds I could think of were those included in his...

“The Famous F40” vector illustration by David Rumfelt
15 Jul 2023 | original ↗

I was looking through some old Macintosh CD-ROMs, searching for my usual things that I do whenever I add new discs to my collection: hanafuda, specific artists, favourite software, plugins for said favourite software, and so on. Whilst I was deep in the filesystem I stumbled across some old sample files from Deneba Canvas and noticed how they...

The first colour Playdate game?
9 Jul 2023 | original ↗

This blog post assumes some familiarity with Playdate (a handheld game console with a cool crank control scheme), Playdate SDK and the Lua programming language. During the development of my forthcoming Playdate game Ball und Panzer Golf (tentative title), I wanted to be able to draw to the debug layer from anywhere in my code. The SDK allows you...

Beyerdynamic Blue Byrd (1st generation) battery replacement
30 Jun 2023 | original ↗

I’ve had a pair of Beyerdynamic Blue Byrd 1st generation bluetooth earbud headphones since June 2020. They are great Bluetooth headphones but were recalled just after I bought them. Somebody got too sweaty and managed to somehow burn themselves on the headphone wire. Given that no replacement was being offered I refused to send mine back in the...

Ball und Panzer Golf: making a Playdate game in a week
26 Jun 2023 | original ↗

I’ve been following the X68000 Z mini computer since it’s announcement in the hope that it will bring new activity to the X68000 scene and it seems to be having that effect. In one video from the recent 「68の日」(“68 Day”, named after the date written in Japanese order, 6-8, that’s 8th June the most special day of the year for X68000 fans) I spotted...

Preserving the Marguerite Hanafuda browser game
23 Jun 2023 | original ↗

Marguerite is a defunct Japanese website, previously at marguerite.jp (dead link) that hosted HTML5 implementations of Hanafuda and Mahjong. Their Hanafuda in particular was very well done, offering a variety of rulesets some of which are difficult to find in video game form and impossible to find in a browser game. The experience was single...

Usajong gaiden ore ga kirifuda! (Game Soundtrack Rip)
15 Jun 2023 | original ↗

I recently played through COMPILE’s うさ雀外伝 俺が切り札! “Usajong gaiden ore ga kirifuda!” (a ninja-themed Hanafuda Koi-Koi game for PC-98 featured on Disc Station Vol. 10) and took the liberty of recording its great soundtrack as I went along. Soundtrack download archive.org/details/usa-suzume-gaiden-ore-ga-kirifuda-pc-98-unofficial-soundtrack Track...

Five interesting facts about the design of the original PlayStation
12 Jun 2023 | original ↗

Some things you probably didn’t realise about the design of the original Sony PlayStation: it was inspired by Apple’s Macintosh Plus the colour is grey with a hint of violet to counteract plastic ageing/yellowing Sony acquired the PlayStation name from Yamaha it led to the VAIO range of PCs Bonus fact: VAIO was originally an acronym for...

Review: GTi Club Supermini Festa!
7 Jun 2023 | original ↗

The ultimate hot hatch. Most people are familiar with the first game in the GTi Club series due to its prevalence in arcades throughout the later half of the 1990s. The second game in the series is very hard to find in the wild, whilst the third is perhaps least known but a little easier to find and play today. The PlayStation 3 received a loose...

Ordering photocopies from Japan’s National Library
24 May 2023 | original ↗

Recently I have been looking for a specific issue of an old 1985 Japanese PC magazine, but there are non currently for sale, nor have there been any sold for some time judging by sold listings. Over the past several years what I would normally do in this scenario is play the waiting game and hope one pops up for sale and that I can win it. But...

IntelligentPad: component-based drag-and-drop software creator
17 May 2023 | original ↗

IntelligentPad was a drag-and-drop software creator based on the concept of reusable components. Pads could be reused on other pads. There was no programming language so software could be created by anybody, including those without programming experience. It was generally referred to as IP, and often “iPad” which resulted in some users...

Japanese music recommendations
15 May 2023 | original ↗

For the past month or so Apple Music has been suggesting new music from Japan in my weekly “New Music” playlist. I’m not quite sure what flipped the bit in their recommendation engine, but I’m happy it did. If I had to guess I’d say it was the music I was listening to whilst finishing off Sparrow Solitaire for Playdate which has an excellent...

F-MIN INFINITY an obscure Japanese sprite-scaler racing game
13 May 2023 | original ↗

This is version 2.1 of F-MIN INFINITY, a sprite-scaler 2D/3D racing game by mpulip for Windows 95. You could describe it as Power Drift meets F-Zero. The copy of its homepage in Wayback Machine was incomplete, as were direct links from an old feature on Vector, so it took a long time to find a copy of the .lzh archive file. Eventually I managed...

一筆 / Hitofude / Ippitsu Japanese puzzle game
11 May 2023 | original ↗

一筆 (“Hitofude” = Single Stroke) aka “Ippitsu” is a puzzle game by H.Hirabayashi. Released in 1995, a decade before Mitchell Corp & Nintendo’s Polarium 直感ヒトフデ (“Chokkan Hitofude” = Intuitive Single Stroke) & Polarium Advance 通勤ヒトフデ (“Tsūkin Hitofude” = Commuting Single Stroke). As huge fan of the Polarium games this discovery has rocked my world....

Piskel for Playdate
10 May 2023 | original ↗

I just pushed some changes to my Playdate-centric fork of Piskel: github.com/gingerbeardman/piskel-playdate/tree/dev-1047 This fork: can be used to build desktop apps on latest operating systems updated to future-proof dependencies and build process builds for Windows, Linux, macOS has Playdate-specific...

MaciGame user created graphics
4 May 2023 | original ↗

I recently collected over 250(!) sets of user created graphics for MaciGame the classic Macintosh tile-matching puzzle game by Takeshi “KEN” Takahashi. まきがめ (MaciGame) was a wildly popular game worldwide in the mid-to-late 1990s, and there was even a play guide book published about it in its native Japan! The game is a variation of さめがめ...

Sparrow Solitaire Tile Workshop
1 May 2023 | original ↗

A little known feature of Sparrow Solitaire is its ability to load user-generated content from files copied onto the Playdate. One day I thought it would be cool to combine two tile sets, so I built a web app to do it! A wild tile set builder appears! sparrowsolitaire.com/workshop/ 3-in-1 As well as allowing you to cherry pick tiles from existing...

Resurrecting an ASMedia USB hard drive enclosure
22 Apr 2023 | original ↗

A while ago I bought a 2.5” Crucial SSD and a UGREEN USB 3.1 Gen 2 Hard Drive Enclosure (SKU: 70499) on which to keep some working files whilst connected to a Mac mini. I used that on macOS 10.13 High Sierra, 10.14 Mojave, and 11 Big Sur (I skipped 10.15 Catalina). Over the years the setup served me well. After I upgraded to an M1 MacBook Pro I...

Sparrow Solitaire for Playdate
13 Apr 2023 | original ↗

I’ve previously written about the Playdate game Sparrow Solitaire, when we released the Early Access version of the game. That was almost 9 months ago and a lot has changed! This week the hugely expanded full version of the game released on itch.io, where it’s been for sale for a while, and on Playdate Catalog the new on-device store. It even got...

Where can I see Hokusai’s Great Wave today?
10 Apr 2023 | original ↗

I’ve been obsessed with The Great Wave (or its more literal title: Under the Wave, Off Kanagawa) since the mid-1990s. This Japanese woodblock print designed by Katsushika Hokusai is one of the world’s most iconic works of art. You’ve probably seen it crop up in a whole host of scenarios. The interesting thing about woodblock prints is that the...

Working around a breaking change in WebKit CSS
28 Mar 2023 | original ↗

Safari 16.4 has some breaking changes (fixes?) to CSS, which means Polyglot the Safari Extension by Yasuaki Uechi that I use every day no longer displays its popup. Oh no! It turns out that some 6-year-old CSS and recent changes in WebKit mean the translation popup disappears immediately after it appears. But, all is not lost, I created a...

Pairing a Wii remote on macOS
21 Mar 2023 | original ↗

Universal If you’re using the Dolphin emulator, by far the easiest method of syncing a Wii remote with it is to use a cheap Bluetooth adapter and Dolphin’s “Passthrough a Bluetooth adapter” controller option. If you want to use the Wii remote outside of Dolphin, on modern macOS, you have a couple of options: software: WiimotePair will pair a...

Reviewing the iPhone Xs in 2023
20 Mar 2023 | original ↗

Yes, the iPhone Xs came out in 2018. I thought it would be interesting to review it in 2023. Plus, I only just bought one! I hung on to the old home-button form factor for as long as I could, using a 6s for the longest time, but two things made me move to an edge-to-edge phone: I was on an SE2020 which doesn’t have enough RAM to run modern iOS...

Turning a Twitter Thread into a Blog Post
9 Jan 2023 | original ↗

Sometimes after posting to Twitter I’ll decide that I should really archive the information as a blog post. For single tweets that’s as easy (or difficult) as copying the text and images and publishing. For Twitter threads, it could be a lot more complicated. With a bit of lateral thinking I’ve found an easy way to do it. Get the URL to a post...

Working around the YouTube Channel RSS limit
9 Jan 2023 | original ↗

I’ve been falling behind watching Masahiro Sakurai’s game development videos, so decided to subscribe to his YouTube channel using RSS. This is as simple as plugging the channel URL https://youtube.com/@sora_sakurai_en into your RSS feed reader. BUT only the most recent 15 videos will be listed! Google’s YouTube API allows listing of the most...

My most popular posts of 2022
31 Dec 2022 | original ↗

2022 was a mixed year for me. I secured my own studio and continued to be hugely productive, creating some of my best ever work. Unfortunately, I experienced multiple traumatic events, and their lingering effects knocked out the last third of the year and beyond. Life-changing, and not in a good way. How many posts? 18 posts (down from 55 in...

Kawase Hasui’s Imaginary World Tour
29 Dec 2022 | original ↗

My favourite artist is Kawase Hasui (1883–1957) who was a printmaker during Japan’s shin-hanga (“new prints”) movement of woodblock printing in the early 20th century. I’m lucky enough to own a book containing his complete collection of his prints, as well as many other books featuring his work. He is known as one of the most prolific printmakers...

Gaming Advent Calendar
26 Dec 2022 | original ↗

At the start of December I decided to do a sort of “gaming advent calendar”, a single-tweet review of a bunch of my favourite video games. I’m collecting them here for posterity. Hopefully you will find something of interest in the list. Each tweet contained: hashtag #GamingAdventCalendar title & year text review YouTube video link 4x...

Updating the Becker Cascade navigation filesystem
11 Dec 2022 | original ↗

I have a Becker Traffic Pro 7949 car audio and navigation system in my LHD Renault Twingo mk1. This unit, effectively a re-badged Becker Cascade with a green OLED screen rather than colour, was bundled with high-end sports cars of German and Italian origin, but I added one to my lowly Twingo because it’s a 1DIN headunit with great sound quality,...

Open Studios: Christmas 2022
2 Dec 2022 | original ↗

This weekend I’m taking part in Christmas Open Studios at Krowji in Redruth. FRI 2nd Dec, 5pm–9pm SAT 3rd Dec, 10am–4pm SUN 4th Dec, 10am–4pm See you there!? You’ll be able to buy my art and play my games. More info: www.krowji.org.uk/open-studios/

The biggest crime in pop music?
25 Nov 2022 | original ↗

The re-recorded version of “Ride on Time” (featuring an uncredited Heather Small on vocals) released in the UK on Deconstruction Records. It was (re)made as the original samples couldn’t be cleared. The track’s success is what gave us M People, for better or worse. 😅 Sadly this version is the one you hear today on UK radio. And here’s the...

Fixing bugs using Bird on Palm OS
7 Oct 2022 | original ↗

Tenohira Hanafuda Kai (掌花札 kai) is a koi-koi card game for Palm OS, created in 2001 by Hiroki Takahashi. It’s a fun game with varying difficulty, stats tracking, and lovely high-resolution (for the time!) colour graphics. But, it has one serious problem: sometimes it will forfeit the current round when you choose to continue! Analysis After...

Playing Hanafuda on Palm OS in a web browser
3 Oct 2022 | original ↗

I recently found out that it’s possible to run Palm OS in a web browser, using cloudpilot-emu.github.io which is optimised for use on iPhone and Android, so you can use old Palm apps and run old games and apps on your smart phone! Koi-Koi I play a lot of video game hanafuda and out of all platforms Palm OS has three of the most interesting games....

Sparrow Solitaire for Playdate (Early Access)
13 Jul 2022 | original ↗

This post is a history of Sparrow Solitaire, my latest game for Playdate. It started out as a prototype and was later taken on by Mac Vogelsang. We’re working together to make the best ever mahjong solitaire game. 2021, January 10th I’m really into Hanafuda (Japanese flower cards) and found that the 1991 Macintosh game Shanghai featured tiles...

Circular for Playdate
30 May 2022 | original ↗

This concept was a typical prototype: the core action came together quickly but then making that into a game took a while. At some point soon I’ll write a devlog about the problems, solutions, questions and answers involved in its development. I’m really proud of this little gem. It’s my first time putting a lot of effort into score balancing in...

Bender for Playdate
20 May 2022 | original ↗

Ten years ago I made a web game called Bender for the AGBIC game jam. It was powered by CSS transitions and a little bit of JavaScript. It was fun to make and devilishly addictive. Since I started spending more time on itch.io managing my Playdate games, I’d been seeing a lot more of that old game in my list of projects. Fridays are the day I...

One-click restore most recent backup of a file from Time Machine
5 May 2022 | original ↗

Often I want to restore the latest version of a file from Time Machine, but using the Time Machine interface to do so is awkward and slow. So I came up with my own solution that can be triggered from the Finder context menu of any file. Usage right-click on a file select “Restore from Time Machine” file is trashed (recoverable using Trash’s...

Accessing Yahoo! Japan from Europe
7 Apr 2022 | original ↗

Since 6th April 2022, Yahoo! Japan has blocked access to the majority of their services for anybody located in the EEA (European Economic Area). That means the following countries: Austria, Belgium, Bulgaria, Croatia, Republic of Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia,...

Working with classic Macintosh text encodings in the age of Unicode
31 Mar 2022 | original ↗

One of my “lockdown projects” is a collection of media from vintage Japanese Apple Macintosh magazines. These are mostly CD-ROMs but there are some floppy disks too. I started the project in July 2021 and have so far collected an archive of over 250 items spanning just over a decade, uncovering many long lost classic pieces of software in the...

Daily Driver: Club GTi
8 Mar 2022 | original ↗

My GTi Club: Supermini Festa! obsession has bled into my game Daily Driver… the “Club GTi” car features smaller wheels than the standard size, more roll during turning, and lots of detail and decoration to show off the rendering workflow I spent so many hours on. A good choice for the autotesting/motorkhana/gymkhana stages. Here’s the 3D model,...

BOSS controller shell for Nintendo Wii
26 Feb 2022 | original ↗

If you don’t know already, I am of the opinion that the Nintendo Wii is the greatest console of all time and host to the greatest collection of games of all time. My Wii was a gift for my 30th Birthday, and still play games on it regularly to this day. I also have a love for odd controllers. On one of my searches for alternative classic...

Using RSS to create saved searches for any website
30 Jan 2022 | original ↗

I’ve recently started using RSS again, with a couple of goals in mind. to read the latest interesting blog posts in a more focussed way to assist with personal research, and that’s what this post is about Internet Archive You can set up an RSS feed for any search using their Advanced Search page: scroll half way down to “Advanced Search...

Using a proxy to speed up access to specific websites
29 Jan 2022 | original ↗

I use world.hoyoyo.com quite a lot. It’s a forwarding service for buying stuff from Japan. However, I found that their website took around a minute to load a page, which became hugely annoying very quickly. HOYOYO are great as they will negotiate discount prices from Mercari sellers, which has saved me a ton of money, so I wanted to stick with...

Displaying Full Referrer URL in Google Analytics 4 (GA4)
17 Jan 2022 | original ↗

Google are transitioning Analytics users to GA4, which has a different type of reporting. Previously it was very easy to see a list of referrers with their full URL. In GA4 it doesn’t seem possible, but I found a reasonable workaround. Use the Explore tab to create a new Exploration with the following settings: Variables Dimensions: Page...

Script to quickly and automatically remux videos on Synology NAS
12 Jan 2022 | original ↗

I recently set up an old HP ProLiant Microserver N54L as a NAS running Xpenology (Synology DSM 6) and it’s a great little device capable of a lot. It’s also fun to write scripts and configure things to add automation and extra capabilities! Here’s a script I wrote that will look for mkv and avi files and quickly copy-remux them as mp4. I do this...

My most popular posts of 2021
31 Dec 2021 | original ↗

2021 was the year I got serious about blogging. Thanks to Louie Mantia for the encouragement to do so! I set up this current incarnation of my blog on a software stack I dislike (ruby & jekyll), but I probably won’t change things until it breaks beyond repair. Anyway, I (re)launched the blog filled with my collected writings spanning the past ~20...

Tomoya Ikeda - Macintosh Artist
16 Dec 2021 | original ↗

(image: Junichi Matsuda @mactechlab)" /> Contents Introduction Berkeley Systems Enzan-Hoshigumi MacWorld EXPO Selected Works Mandala Timeline Introduction Tomoya Ikeda (池田友也) might not be a name you’re familiar with, but if you used a classic Macintosh computer at any time during in the 1990s you’re likely already familiar with some...

Japanese text support on English Palm OS devices
24 Nov 2021 | original ↗

There is a lot of great Japanese software for Palm OS. It has arguably the best selection of Hanafuda games on a single system, and more besides. Palm OS took a lot of inspiration from the original Macintosh system and it shows. The OS can be hacked, edited and otherwise modified at runtime which allows for a lot of cool stuff to happen. In the...

AsistantPickle desktop toy for Macintosh
20 Nov 2021 | original ↗

AsistantPickle was a desktop toy by Thoru Yamamoto, released for Macintosh in September 2000, featuring a suite of tiny applications: TinyMemo TinySketch TinyPiano TinyWatch TinySchedule TinyEmail TinyAddress TinyClip TinyTimer TinyAudioCD TinyCalc TinyPrinter TinyLauncher (use the blue arrows) It can now be downloaded...

Roly-Polys World Tour (Demo)
1 Nov 2021 | original ↗

A previously unknown/lost demo of Roly-Polys World Tour (ローリーポーリーズの世界旅行) [aka Banabana’s First Big Adventure] has been found in my Japanese Macintosh magazine CD-ROM collection. It was featured on CD-ROM MacPeople 1998 No.2 1.15 in a folder of product demos. Creator Osamu Sato is best known for cult game LSD: Dream Emulator released for Sony...

HyperCard Hanafuda
31 Oct 2021 | original ↗

Good news, everyone! For over a decade I’ve wondered if there was a 1-bit Hanafuda game for Macintosh made by somebody in Japan back in the day. It turns out there is! It’s called 花札スタック (Hanafuda Stack) and was created by Kenji Chihara (千原健次氏)in 1992/3 using HyperCard. YES! ✨🎴✨ I couldn’t find a single thing about this game online. My first...

Mouse-controlled Super Mario Kart clone for classic Macintosh
31 Oct 2021 | original ↗

It doesn’t get much more Japanese Macintosh than this! There were only two mentions of this game on Google at the time of writing, and only one screenshot. So I felt it was worthwhile documenting the game in some detail. My copy of the game, version 1.0, came on CD-ROM MacLife No. 161. This disc was included with the January 2002 issue of the...

I’m preserving vintage Macintosh magazine media
30 Oct 2021 | original ↗

For a while now I’ve been collecting CD-ROMs and Floppy Disks that came with Japanese Macintosh magazines for the sake of preservation of classic Macintosh software and games. These magazines were released before widespread adoption of the internet, when it was tricky to discover new software and even more difficult to obtain it. Buying a...

T&E SOFT 3D Golf Simulation Series Dokuhon (1993/04/30)
30 Oct 2021 | original ↗

This is a Special Appendix that came with the 1993-04-30 issue of Japanese magazine Theスーパーファミコン (The Super Famicom) This guide book shows tips for all 18 holes on each the four T&E SOFT golf games available on SNES: Harukanaru Augusta Pebble Beach no Hatou Waialae no Kiseki Devil’s Course These courses were also featured in games on...

Japanese stop-motion anime: Pui Pui Molcar
20 Sept 2021 | original ↗

My favourite new TV discovery is this Japanese felt-stop-motion guinea-pig-car thing on Netflix called Pui Pui Molcar. It’s brilliant. Saying any more would spoil it. And don’t miss the OST on your favourite streaming service: Apple Music Spotify

FAQ: Pebble Beach no Hatou
20 Sept 2021 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/pc98/256450-pebble-beach-no-hatou/faqs

Ace Mega Blaster controller for Sega Mega Drive
16 Sept 2021 | original ↗

I recently did a teardown and clean of one of my Japanese Mega Drive controllers. When I received it I notices that it had some sticky residue in the inside of the the d-pad causing up and right to feel a bit sticky. The controller is called the BLASTER, sometimes MEGA BLASTER, and was released by ACE which was a sort of hardware sub-brand of the...

Playing old 32-bit iOS games in 2021
13 Sept 2021 | original ↗

With the introduction of iOS 11 in 2017 Apple stopped supporting 32-bit apps on iOS. This event came to be known as the app-ocalypse with users forced to stay on iOS 10 to keep their apps or upgrade and abandon them. I seem to remember I stuck around on iOS 10 for a while but eventually succumbed to the upgrade and said good by to a bunch of...

Macintosh Story: Sweet or Sour Apple?
7 Sept 2021 | original ↗

Macintosh Story “Sweet or Sour Apple?” (マッキントッシュ物語 リンゴ甘いか酸っぱいか) is a comic strip drawn by Hitoshi Tanaka for the 1993-11-25 “MacBoy” issue of Japanese men’s lifestyle magazine POPEYE (widely known as the “Magazine for City Boys”). The comic strip details the history of Apple and the Macintosh from 1970 through to 1993, and features a whole lot of...

A movie made using MSX2 computers: The Flying Luna Clipper
3 Sept 2021 | original ↗

The Flying Luna Clipper (フライング ルナ クリッパー) is an animated movie produced by Kan Tsuzurahara at Sony and directed by Ikko Ohno. It was released—only in Japan—on 8mm, Betamax, VHS, and Laser Disc, in October 1987. It’s a quite surreal but relaxing 55 minutes, and well worth a viewing. If you plan to watch it, I’d suggest to do so now before reading...

Aquaplus P/ECE: Game Reviews Vol. 2
28 Aug 2021 | original ↗

If you’ve not yet read my review of the P/ECE hardware comparing it to Playdate, now is the time to catch up! It includes my 6 favourite games on the system. Below I cover more of the interesting and unique games that I enjoy on the system. Delta Star, by BLACK FTZ A new game for P/ECE in 2021! Well, technically it’s a re-release but I’ll take...

Daily Driver: Teaser Artwork
23 Aug 2021 | original ↗

I commissioned the talented @vxclhd to create a clay-style diorama of Daily Driver! There are a few things in this scene that I’ve not yet shown in game footage. Imagine this is a box shot teaser in a game magazine, while you wait for the Playdate and its game to release. “Please understand”, as Satoru Iwata used to say. It's inspired by a style...

Aquaplus P/ECE (vs Panic Playdate)
19 Aug 2021 | original ↗

The P/ECE was a Japan-only handheld/mobile gaming console released in late-2001. It was created by Aquaplus, a company better known for visual novels, so it carries with it a certain oddball charm. After 20 years I find it heart-warming to see that the official website is still online! What is it? An early preview of the P/ECE referred to the...

Daily Driver: How big is a sprite sheet?
7 Aug 2021 | original ↗

Since the early days of the project I’ve been generating the car sprites by rotating the 3D model 360 degrees in a sequence of 32 steps. It works well and I hadn’t given it much thought. Until over on the unofficial Playdate Discord server user Jono showed of a hot-dog trick rendered using 64 steps which looked super smooth! This got me thinking...

Playdate 1-bit illustration postmortem
30 Jul 2021 | original ↗

Yesterday saw the opening of pre-orders for Playdate, a new handheld gaming device that I’m developing some games for. To celebrate the occasion I drew an illustration in 1-bit with dither patterns using Macintosh System 7. This kind of style is most associated with HyperCard, which provides a bunch of great drawing tools and modes, and can be...

The catch with iTunes Match and Apple Music
22 Jul 2021 | original ↗

Last week I briefly entertained buying a MiniDisc bookshelf system, before I came to my senses. These days all my music playback happens digitally so, as much as a MiniDisc system would look cool and fill me with warmth and light, I know I would never use it. I play most music through the Music app on my Mac or iPhone, new releases through Apple...

Kururin Paradise: Translation Guide, Save & Credits
20 Jul 2021 | original ↗

Kururin Paradise is the Japan-only sequel to Kuru Kuru Kururin. To encourage people to revisit this masterpiece of a game I’ve put together a Translation Guide that should help people navigate the menu and understand what the game offers. I’ve also uploaded one of my Game Saves which has all mini-games and magic-tricks unlocked. A full set of...

FAQ: Kururin Paradise
16 Jul 2021 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/gba/582341-kururin-paradise/faqs

Daily Driver: To GIF and Back
14 Jul 2021 | original ↗

When rendering my vehicles I generate a single PNG containing all frames. Playdate SDK calls these image tables, or more specifically matrix image tables. You could also call them sprite-sheets, with the one qualification that every sprite has the same dimensions. Given that these are plain old images they can be viewed easily. Showing a grid on...

Daily Driver: Teaser Trailer
8 Jun 2021 | original ↗

To celebrate today’s Playdate update video here is a Daily Driver teaser trailer. Yay!

Daily Driver: Channelling RGB into 1-bit
5 Jun 2021 | original ↗

After successfully splitting out dark and light elements of the sprites and rendering them in a HDR style, I figured: why stop there? Maybe I could squeeze another colour into the render - some specific shade of grey - that I could treat in a different way to introduce dithered areas to the sprite. This came together very quickly but it resulted...

Daily Driver: Pseudo-HDR
21 May 2021 | original ↗

I love OpenSCAD “the programmer’s solid 3D CAD modeller”, despite its idiosyncrasies. One of the quirks that causes me most pain is the lack of controls for scene lighting in the Preview render. Unfortunately, I use that very Preview render as my main output! This lighting issue manifests as shadows cast on the model. As I rotate the car some...

Daily Driver: Makefile
19 May 2021 | original ↗

During the shadow rendering changes I was generating new sprites quite frequently, and I quickly realised that my mess of shell scripts just wasn’t a good enough system to be used in anger. I would have to call my scripts manually, with a variety of parameters, and remember a bunch of stuff unique to each script. So I spent a day converting the...

Daily Driver: Pre-rendering Ranger
18 May 2021 | original ↗

Since very early on shadows in Daily Driver have just been simple rectangles: one size fits all, rendered from a single 3D model, and post-processed to add dithering. MVP, you know? Over time I decided to do multiple shadows, one each for short cars and long cars. Sometime later I threw caution to the wind and decided to render per-car shadows....

Pixel-Perfect retro gaming on LCD 480p EDTVs
6 May 2021 | original ↗

I recently saw a feature on Racketboy about “The Best 4:3 LCD Monitors for Retro Gaming” which is an interesting list that misses the mark for one reason: it ignores scaling. LCDs are best at their native resolution and all the listed monitors in that article are odd PC resolutions so most images will be scaled by uneven, non-integer amounts. If...

FAQ: Kururin Squash!
4 May 2021 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/gamecube/922054-kururin-squash/faqs

About the interoperability of System 7 and iOS
3 May 2021 | original ↗

It never fails to amaze me how at home System 7 feels on an iPad. In fact, I’d go so far as to say I’ve never felt more capable than when I’m using it this way. What a time to be alive! Still, there are times when it makes sense to lean on the features of the host device to get your job done more easily. In this post I detail common tasks that...

Modern replacements for old Wacom tablet pens
30 Apr 2021 | original ↗

Whilst researching the Wacom ArtPad II for my Macintosh Classic, I stumbled across some information that the Samsung Galaxy Note S-Pen is compatible with the pen used on the Wacom ArtPad and other tablets from that period. I love that the same technology is being used almost 30 years on. So after buying a Wacom ArtPad II, which came with an...

My System 7 software choices
30 Apr 2021 | original ↗

System 7 is a great operating system. The experience using it today remains very close to modern macOS. It’s surprising how little has changed on our Desktop in the 30 years since. That said, the experience can be improved with the judicious use of additional software. When adding things to the system my goal is always to increase quality of life...

Changing the text size of a list using Resorcerer
28 Apr 2021 | original ↗

I sometimes use an app called KeyQuencer Launcher that is part of the KeyQuencer software. The app presents a simple window containing a list of macros allowing quick and easy access. The text in the window is very small, which makes sense as you want to see multiple macros in as little space as possible. However, my use case in System 7 on iPad...

Mixing External Tools across Deneba software
25 Apr 2021 | original ↗

One of the most interesting things about Deneba’s early 1990s Macintosh drawing apps is that they were built in a modular way with additional files adding specific features. These days we call those Plugins but back in 1990 Deneba referred to them as External Tools. They are first seen in UltraPaint and later in Canvas 3.0, artWORKS and Canvas...

Macintosh drawing software compared
24 Apr 2021 | original ↗

Below is a list of various drawing applications that are available to use with System 7 (68K). I’m mostly interested in apps that can do both pixel and vector, and that support layers and transparency. The table below might be useful for at-a-glance comparisons. Apps run in both mono or colour, unless stated otherwise. Deneba artWORKS can do both...

Building BasiliskII for iOS
21 Apr 2021 | original ↗

I’ve had numerous requests for a guide to building BasiliskII on iOS. Let me know of anything is unclear or would benefit from more details! February 2024: Updated for building with Xcode 15.2 on macOS 14.3 to iOS 17.3. YMMV. Building Install Xcode from Mac App Store Clone project source from GitHub Switch to the ios branch Open...

Level viewer for Pang (Nintendo DS)
21 Apr 2021 | original ↗

I’m a huge fan of the Pang series of video games. In my experienced and humble opinion the best game in the series is the one on Nintendo DS. It takes the core Pang concept—refined from the original game in 1990 through to Mighty! Pang in 2000—and turns everything it up to 11. It makes full use of the dual screens to add in some novel level...

Interest-specific Search Engines
20 Apr 2021 | original ↗

One of my favourite Google products is their Custom Search Engine (CSE) feature. It allows you to create walled-garden search engines that return results only for chosen selection of websites. This is ideal for creating interest-specific search engines. These days they seem to be calling the feaure Google Programmable Search, though I’m not quite...

Automating interactions using Apple Events
19 Apr 2021 | original ↗

As I’ve previously mentioned, UltraPaint and artWORKS share a lot of DNA so their structure is effectively identical, including the tool palette. This is a good thing as I intend to automate tool selection in both apps and I’ll take any help 30-year-old software wants to send my way! Chapter 6 in the book “The Automatic Mac” (1992, download)...

Turning an iPad Pro into the Ultimate Classic Macintosh
17 Apr 2021 | original ↗

I’ve started work on the next in my 1-bit Woodblocks series: “Tekagami” (Ito Shinsui’s “Hand Mirror”). So it’s a good time to talk about how I turned an iPad Pro into the ultimate Classic Macintosh. Emulators Both Macintosh emulators available on iOS we’re ported by @maczydeco who has done an amazing job making them feel truly at home on iOS....

History of DenebaCAD
9 Apr 2021 | original ↗

I recently stumbled across a series of Facebook posts about the origins of DenebaCAD, from humble beginnings as MasterCAD on Atari ST, of all unlikely places. The app still exists today as DCAD VectorSpace. Here I provide the story translated from Spanish into English. Year Title Platform ...

Phosphor Essence
7 Apr 2021 | original ↗

Photoshop 3.0 (1994) Monitor Setup, Phosphors reads like a wish list of the professional CRTs now adored by retro gamers:- Barco- Hitachi- Ikegami- Trinitron pic.twitter.com/VJLkRl7WgR— Matt Sephton🎴 (@gingerbeardman) April 7, 2021

UltraPaint Manual
6 Apr 2021 | original ↗

I received a package from America: the 30-year-old manual for UltraPaint, Deneba Software’s Macintosh graphics program. It doesn’t get much more exciting for me than this! I love how the Option key in printed material from this era looks more like a 2-way switch symbol from an electrical circuit diagram than it does today. Similar Books The...

Changing the size of toolbar items using ResEdit
28 Mar 2021 | original ↗

I just finished increasing the size of toolbar icons in Deneba artWorks from 24x16 to 24x24. Easily done by finding the dialog that contains these icons, and resizing the canvas of each related PICT. Several trips between ResEdit and Photoshop (version 1.0!) and I was done. This is to make the tool buttons easier to tap with my thumb when running...

Asanegami (Morning Hair)
22 Mar 2021 | original ↗

Second in my series 1-bit Woodblocks. I’ve just finished “Asanegami” (Morning Hair) so I thought I’d go into a few of my favourite details! eyes eyebrows background lips comb/history I spent a long time adding and refining eye details, my reasoning being that these are the first thing you look at. Also I went without “blusher” skin tone...

Kamisuki (Woman Combing her Hair)
15 Mar 2021 | original ↗

Woman Combing her Hair (Portrait of Kodaira Tomi) original by Hashiguchi Goyô, 1920. This work-in-progress by me, 2020–date. First in my 1-bit Woodblocks series. My process involves both modern software (custom image processing tool & custom build of a Macintosh emulator) and old technology (1992 Macintosh Classic & period Wacom ArtPad II tablet,...

1-bit Woodblocks
13 Mar 2021 | original ↗

Classic Mac on iPad is also great in Portrait!Double height resolution scales to fit very closely.iPad Pro 12.9" = 2048x2732Macintosh Portrait @ 4x = 2048x2760Install Mini vMac on your iPad from the source on GitHub:https://t.co/5t1iXBv0kcThanks @maczydeco! #MARCHintosh pic.twitter.com/yDj0MqkC5F— Matt Sephton🎴 (@gingerbeardman) March 25, 2021

Two Old Llamasoft iPhone & iPad games
8 Mar 2021 | original ↗

Back in 2017 a large number of games and apps were rendered obsolete when iOS 11 removed 32-bit compatibility. At that time I was still downloading app into iTunes as backups, and seem to have put aside these couple of great Llamasoft games. You should be able to side load them onto any jailbroken iOS device running iOS 10 or earlier. I’m still...

Samurai Mech
1 Mar 2021 | original ↗

Samurai Mech サムライ・メック preserved! I’ve been digging up old Macintosh games, and this search has rested in the website for the classic Japanese game #samuraimechcoming back online after over a decade! Thanks Ritsuko! (patreon.com/posts/48174477) (samuraimech.net) Samurai Mech サムライ・メック is a Japanese sci-fi RPGs set in a future-medieval-space Japan....

Macintosh Classic logic board recap
20 Feb 2021 | original ↗

Difficulty: 7/10 Cost: I last used my Macintosh Classic a few years ago. At that point everything worked OK. Switching it on this month I find there’s no sound and it won’t boot. This is par for the course with these 30-year-old machines. Time for a service! I decided quite early on that I would not rush any part of this, which turned out to...

Review: A Little Bit of... Nintendo Touch Golf
8 Feb 2021 | original ↗

Less is more. A Little Bit of… was series of previously released retail DS games adapted to suit Nintendo’s DSiWare download service. The idea for these “Chotto” games came from Satoru Iwata, who said “I thought it would be good if there were a Chotto game series that you could play with little by little and interact with little by little in your...

Dither Studio update
5 Feb 2021 | original ↗

Added Ordered Dithering to my tool:- 2x2 Bayer- 3x3 Bayer- 4x4 Bayer *- 8x8 Bayer- 16x16 Bayer- 3x3 Dispersed- 4x4 Horizontal- 4x4 Vertical- 2x2 Crosshatch- 3x3 Crosshatch- 4x4 CrosshatchNoticed it makes JPG artefacts more visible, so I redid my test images as PNG! pic.twitter.com/fdUYzs9jeh— Matt Sephton🎴 (@gingerbeardman) February 5, 2021

Nintendo’s first US trademark
14 Jan 2021 | original ↗

Nintendo's first USA trademark, dated 4 Oct 1955: https://t.co/9ONME6pgTLThe first use of the word @Nintendo in US press is a description of this trademark in the 8 Oct 1955 issue of @nytimes (see quoted tweet)thanks to @suryongchan for digging digging this up! https://t.co/XZhiotm5ZA pic.twitter.com/Uscxvbv0DP— Matt Sephton🎴 (@gingerbeardman)...

Famicom Mahjong/Hanafuda controller USB keyboard mod
9 Jan 2021 | original ↗

Difficulty: 7/10 Cost: I play a lot of Hanafuda games. In the arcade these games share a control panel with Mahjong. It’s basically a keyboard featuring the first half of the alphabet, presented as a long row of keys in alphabetical order. This makes playing Arcade Hanafuda games a bit of a chore without a bunch of keyboard remapping and...

Daily Driver: Happy New Year!
9 Jan 2021 | original ↗

I hope you’re safe and well and wish you a great 2021. I’m back at it, and am confident this year will be the year of Daily Driver and more besides! Recent work on the game includes improvements to the physics of in-game objects and creation of yet more vehicles and levels. “The car’s the star”, as they say, so I have sunk untold hours into both...

Extracting images from Band-kun
3 Jan 2021 | original ↗

I loaded the GRX file from Band-kun into GraphicConverter (macOS) as RAW 1-bit data and was delighted to see the graphics are uncompressed. This made it somewhat trivial to extract all the graphics, including some I’m yet to see in the game!

Top 10 Games Played in 2020
1 Jan 2021 | original ↗

Single tweet reviews of the best games I’ve played this year. All old, but gold. DigitalGlider Airman (PS1) Immensely rewarding glider simulation with perfect difficulty progression and a lovely, mysterious vibe. Trying to play this as an arcade game won’t get you far - it requires minimal, accurate input with a lot of thinking and forward...

SkateBoarder Magazine
30 Dec 2020 | original ↗

SkateBoarder Magazine (1964–1980) scans at Internet Archive, these include pages missing from the official website. Here’s a quick link to the famous Dogtown articles in these specific 9 issues: 2-2/5/6, 3-2/4/5/6, 4-1, 5-7

EPOCH Instruction Manuals
26 Dec 2020 | original ↗

A recent friendly nudge from Jason Scott at the Internet Archive let me know that somebody had lost their manual for their 1981 Epoch Cassette Vision and tweeted EPOCH to see if they could help. But EPOCH did more than that, spending time to scan and upload manuals for all of their vintage consoles! Mirroring these at Internet Archive was a nice...

Band-kun バンドくん musician simulator (1990, KOEI)
16 Dec 2020 | original ↗

I’ve been playing an old (1990, KOEI Co Ltd) Japanese NEC PC-9801 game バンドくん [Band-kun; Mr. Band; Band Man] where you start a band and have to recruit members, make some recordings and live a life of sex, drugs and rock’n’roll. It was also available for the Fujitsu FM Towns and Sharp X68000 Japanese personal computers. Band-what? Band-kun is a...

デイリードライバー
14 Dec 2020 | original ↗

The last couple of months have been tough going for a couple of reasons. Firstly, a new version of the Playdate SDK broke my game in a couple of important ways: my method of targeting 60fps stopped working, and more seriously the controls stopped working. The workaround for both of these issues was long and drawn out, but here’s a quick summary:...

Dreamcast GDEMU installation
3 Dec 2020 | original ↗

Difficulty: 5/10 Cost: ~ £100 My Dreamcast is an NTSC-U model that I bought in the middle of the Dreamcast’s short life. It was a special order from UK mail order firm Madeira Games based out of King’s Lynn, Norfolk, and is chipped to play import games. It has a replacement UK PSU and has served me well over the years. I’d resisted GDEMU,...

PC Engine Fanatics, Console Ma’zine, Electric Brain & Games Amusement Pleasure
30 Nov 2020 | original ↗

This collection is a British video game fanzine/magazine that ran from 1989 to 1993 for an almost uninterrupted total of 35 issues. The first 8 issues went by the name PC Engine Fanatics which was a hand made fanzine/newsletter that was promoted in period magazines. The following 10 issues received a name change to Console Ma’zine along with...

Atari ST: Music Software Manuals
28 Nov 2020 | original ↗

I scanned these a while ago, but dealing with a troll in an online Atari ST community made me forget about them for a while. Not out of spite, but more because I don’t have time for toxic people so I just dropped what I was doing and changed direction when I encountered this particular person. Remember: be excellent to each other! Be nice....

My “Bubble Era” T-shirt Store
28 Nov 2020 | original ↗

I’m relaunching my “bubble era” T-shirt store on @teespring with international shipping in time for Christmas! teespring.com/stores/gingerbeardman Retro games, computers, scooters and other cool logos on your favourite colour T-shirts! These T-shirts have been a side-project of mine for many years — I redraw old logos as vector art, just for...

Honda ICVS Concept (1994–2008)
12 Nov 2020 | original ↗

Honda ICVS Concept “Intelligent Community Vehicle System” emphasising vehicle sharing over owning. 1994 introduction 1996 concepts presented 1998 public test (Japan) 1999 World Good Design award 2002 real world application (Singapore) 2008 discontinued (Honda Newsroom) Video: www.youtube.com/watch?v=q3XR8pXminc Archived website:...

The BeOS Bible
11 Nov 2020 | original ↗

I spent a few hours last night unbinding The BeOS Bible (1999, @ScotHacker) using a hairdryer and putting it through a feed scanner, making light work of 994 pages!The resulting 100MB Searchable PDF is now on @InternetArchive & @OpenLibrary #preservation https://t.co/b8ypsCNHwZ pic.twitter.com/vN1cQ487OO— Matt Sephton🎴 (@gingerbeardman) November...

Daily Driver: Automation Improvements
9 Oct 2020 | original ↗

The recent automation was really just help with organisation. As soon as I started looking at running OpenSCAD from the shell/command-line it became obvious that I could do the rendering and organisation in one step without having to use external apps like Hazel. So, that’s now done. I render all the frames, with more sensible filenames, to a...

Daily Driver: Automation
7 Oct 2020 | original ↗

In preparation for regenerating my many cars with x3 the number of sprites, I thought I’d try to sort the rendered frames automatically into named folders because this is fiddly manual work I really don’t enjoy, and a bit of a bottleneck in my asset generation. For each pose I have to render the frames then group the new image files into a folder...

Found whilst backing up an old PC
3 Oct 2020 | original ↗

Backed up a very old laptop and found a bunch of cool old stuff from 15-20 years ago! #thread 2003-04-25: Custom Fruit Labels for a Zelda: Wind Waker competition (I think in Official Nintendo Magazine?) I sent them a fake plastic pear with one of these these stuck on. 2005-01-18: grid-based music puzzle game called BEAT HIT 2004-12-24: game...

Daily Driver: Weight Transfer
3 Oct 2020 | original ↗

I’ve been playing old Japanese PlayStation game Touge Max G and besides this having a gymkhana mode similar to aspects of Daily Driver, it also has a realistic handling model. One of the things that struck me about that was how the car rocks back and forth when accelerating and braking/reversing. One of the other games in the Touge series also...

Daily Driver: Social Update
5 Sept 2020 | original ↗

The launch of this Patreon for Daily Driver also sees the game’s topic on TIGSource Forums as the first Playdate game! And also on IndieDB as perhaps the first Playdate game? Though I do see fellow devs and Patreon Creators RNG Party are already listed but they are yet to add their current Playdate game.

Daily Driver: Cannonball Run
31 Aug 2020 | original ↗

Accidental new game mode discovered? “Cannonball Run” Collect stuff whilst a barrage of heavy things bounce around the screen! This was a result of my continued work implementing different surface frictions, and I mistakenly set the cones to not be affected by friction and thus never slow down. Hitting them a few times was enough to get them...

Daily Driver: One Shade of Grey?
19 Aug 2020 | original ↗

Since I am targeting 60fps one of the things I can do is flash a black sprite every other frame to get a shade of grey. Yes! Grey on a black and white screen. It only works at high frame rates (note: 50fps isn’t high enough!) because the screen is so damned good that flashing at a slower rate simply looks like… an image flashing. The effects is...

Daily Driver: Eight-Six
18 Aug 2020 | original ↗

When you get a crazy idea that you’ll probably never be able to use, but you do it anyway, just to scratch the itch.

Daily Driver: Playable Demo
15 Aug 2020 | original ↗

A made a demo build of Daily Driver. It is based on code a couple weeks old (dated 30 July 2020) so whilst not representative of where I am right now with the game it does show my progress since the last build I shared at the start of June. Controls any combination of d-pad, A/B, Crank d-pad U/D, or A/B = accelerate/brake d-pad L/R, or...

Daily Driver: Post-processing workflow
10 Aug 2020 | original ↗

My post-processing to 1-bit is fairly simple. I use a bespoke tool that allows me to have “live” (realtime) manual control over a bunch of image filters so I can see the results immediately. But essentially it’s: convert to greyscale, using one of many algorithms reduce colours to 1-bit, decide on dithering or threshold level on case-by-case...

Daily Driver: Retrobatch workflow
9 Aug 2020 | original ↗

.carousel__holder {width: 100%; position: relative; padding-bottom: 82%; margin: 1rem 0 1rem;} .carousel { height: 100%; width: 100%; overflow: hidden; text-align: center; position: absolute; padding: 0; } .carousel__staticimage, .carousel__controls, .carousel__activator { display: none; } .carousel__activator:nth-of-type(1):checked...

Daily Driver: OpenSCAD workflow
8 Aug 2020 | original ↗

.carousel__holder {width: 100%; position: relative; padding-bottom: 82%; margin: 1rem 0 1rem;} .carousel { height: 100%; width: 100%; overflow: hidden; text-align: center; position: absolute; padding: 0; } .carousel__staticimage, .carousel__controls, .carousel__activator { display: none; } .carousel__activator:nth-of-type(1):checked...

Daily Driver: Shine Get!
21 Jul 2020 | original ↗

Added steering assist, which locks your final steering direction to one of 16 directions, rather than allowing any angle. This prevents over steer when trying to turn to the specific directions required in a level. Of course this is optional; it is variable and can be switched off if the player does not want it. 25 July 2020. I added another type...

Daily Driver: Instant Replay
17 Jul 2020 | original ↗

I guess this looks like a looped GIF, but it’s not! I added some quite simple code to record every button press and the tick time at which it happened. The beauty of this approach is that most frames there are no button presses so the recorded data is very small. The work I’ve previously put in structuring the game in an Object-Oriented way...

Daily Driver: High Frame Rates are Best Frame Rates
14 Jul 2020 | original ↗

Over the course of development I’d been unhappy with the game running at 30fps, as it did not feel responsive enough. I’m a big believer that if a gamer features fast action gameplay and requires quick reactions then higher frame rates and lower response time are what is needed. Over the lifetime of the project I had beeb experimenting with...

Daily Driver: Showreel
4 Jul 2020 | original ↗

Trying out some different things: a grab bag of scenarios. This long GIF shows several scenarios, different physics, and more! Essential viewing.

Daily Driver: Chequered Flag
24 Jun 2020 | original ↗

Bit of fun at lunch today.

Daily Driver: Influences
18 Jun 2020 | original ↗

Some fellow Playdate developers commented that at this point the game reminded them of Ivan “Ironman” Stewart’s Super Off Road, Super Sprint and even Rocket League. A few of my influences for vibe: Atari’s Sprint series, including Badlands Ivan “Ironman” Stewart’s Super Off Road Wild Wheels (a car soccer game that pre-dates Rocket League by...

Daily Driver: Off Road
6 Jun 2020 | original ↗

6 June 2020. Finally found and fixed a bug in my collision code - needed to use math.abs() in one place to avoid some double negatives messing up collision rebound direction. D’oh! And now it’s time to Play Ball! I added a lap timer and a cool little LCD font. 9 June 2020. The core flow of the game has been decided: there will be daily driving...

Daily Driver: Gameplay
31 May 2020 | original ↗

I have redone the collision/rebound physics, and car visual and steering is now affected when colliding - makes collisions feel really physical. Tyres and Cone obstacles have different collision properties so they feel different when you hit them. It’s a lot of fun to simply drive around and knock into things, which makes me confident I’m onto...

Daily Driver: Obstacles
30 May 2020 | original ↗

At this point I have three rows of rotated cars in the sprite sheet: each has wheels pointing in different directions. I’m currently doing the skid marks as sprites (which is why they disappear over time) partly because it was easy to get going, and partly to try to figure out some performance limits (~350 sprites in the GIF below, 25 of which...

Daily Driver: from 3D to 2D
27 May 2020 | original ↗

At this point, the only thing that remained of the prototype was the car sprite so I wondered about creating a new one myself. It uses 32 different images of the car with different rotations, making for smooth animation and movement on screen. Whilst I could draw all those frames by hand, I decided to go down a path that could produce assets on...

Daily Driver: Physics
24 May 2020 | original ↗

Now that I was convinced that a driving game could be fun, I was unhappy with the controls and very rudimentary “physics” that the car had. It just didn’t feel very real or compelling; there wasn’t enough depth to the control scheme. So I used Marco Monster’s Car Physics article (and looked at source code for various implementations of his...

Shinji and Good Friends: Second Hanafuda Impact
22 May 2020 | original ↗

Shinji and Good Friends: Second Hanafuda Impact is a hanafuda video game for Windows, released by Gainax in 1999. You can unlock wallpapers though beating each of the characters in the game. Just for fun I reverse engineered and edited the save game to unlock all the wallpapers. The save game data is not very big so I decided on a brute force...

Daily Driver: Racer
20 May 2020 | original ↗

The Collector prototype didn’t end up being as fun as I had hoped, but I thought it was interestingly that it felt a little like driving. So I wondered whether it would change the feeling by putting some different graphics on top of it. I ripped some temporary graphics from the Atari arcade game Badlands and added one simple collision detection...

Daily Driver: The Beginning
1 May 2020 | original ↗

After receiving access to the Playdate SDK I took a while to read the docs, and play around with small code samples, eventually starting to create my own prototypes on 1st May 2020. One prototype in particular was the genesis of Daily Driver. Collector Everything is drawn using graphics primitives (circle, rect, line) Pattern fills rather...

Credits: MaBoShi (WiiWare)
28 Mar 2020 | original ↗

One of the best (according to MetaCritic, and IMHO) Wii games is a WiiWare game called MaBoShi that is now mostly lost to time in that Nintendo have closed the Wii Shop Channel. Of course, there are other more nefarious means to procure the game, but I’m not going to go into those here. Anyway, I still play this game regularly (still not managed...

FAQ: Junclassic C.C. & Rope Club
25 Mar 2020 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/ps/573058-junclassic-cc-and-rope-club/faqs

Japanese Windows 98 SE (VMWare)
13 Mar 2020 | original ↗

I recently created this Virtual Machine of Windows 98 SE (Japanese) because one did not exist. Download should be on winworldpc.com soon, but you can grab it now at: archive.org/details/windows-98-se-japanese-vmware

FAQ: Maboshi’s Arcade
11 Mar 2020 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/wii/946472-maboshis-arcade/faqs

POPEYE Big 100th issue (1981-04-10)
6 Mar 2020 | original ↗

This is a special 100th issue of POPEYE a Japanese lifestyle “Magazine for City Boys”: archive.org/details/popeye-magazine-for-city-boys-1981-04-10/mode/2up Only very minor game related things in this, but I thought it worth posting. There’s a Game & Watch as a selectable reward/prize in a competition by Puma. Plus a “how to” for Hanafuda (the...

Searching for: The Claque Beignet
4 Mar 2020 | original ↗

Yesterday on Twitter I spotted a plea for more information on an old Flash game “The Claque Beignet” - a game in which you slap singing characters with an extended arm. Apparently there was no maker’s mark on the game nor ties to any website. I was intrigued! Here are the steps I took to trace the creator of the game. 1. Searching with Limited...

Music: T&E SOFT “New 3D Golf Simulation” games
1 Mar 2020 | original ↗

I’m a huge fan of the music in T&E SOFT’s “New 3D Golf Simulation” series, so I have spent some time to digitise the music from those games in the series I did not have in my music library. That makes 13 new soundtracks! Devil’s Course (PC-98, 3DO) Eight Lakes G.C. (PC-98, X68000) Harukanaru Augusta (PC-98, X68000) Harukanaru Augusta HD...

Iwata Asks Downloader
5 Jan 2020 | original ↗

This tool downloads the Iwata Asks series of interviews, saving as Markdown and HTML with images. ePub files are optional and can be generated in a secondary post-process phase. I created this tool in Spring/Summer 2019 so that I could more easily read and search the Iwata Asks interviews. More details:...

FAQ: Soreyuke!! Hanafuda Doujou
10 Dec 2019 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/ngpc/916535-soreyuke-hanafuda-doujou/faqs

FAQ: Hanafuda Shiyouyo
4 Dec 2019 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/wonderswan/577014-hanafuda-shiyouyo/faqs

FAQ: Hanafuda
4 Dec 2019 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/ps2/921032-hanafuda/faqs

FAQ: Bomberman Blast
3 Dec 2019 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/wii/945463-bomberman-blast/faqs

FAQ: Hana to Ryuu
3 Dec 2019 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/ps/572974-hana-to-ryuu/faqs

Hanafuda by ZAT SOFT
2 Dec 2019 | original ↗

These beautiful cards were created in 1983 using only characters, without bitmap graphics. This was because the Sharp MZ-700, like many home computers of its era, couldn’t do bitmap graphics. Here is a download of the Playscii art files for the above cards: Sharp MZ-700 Hanafuda.zip Also included are a set of blank cards so you can try creating...

“Game Machine” magazine archive
20 Nov 2019 | original ↗

343 issues of Japanese arcade magazine GAME MACHINE spanning 1974/08 to 1988/12: https://onitama.tv/gamemachine/archive.html Mirrored as one archive: https://archive.org/details/game-machine And as a collection at: https://archive.org/details/game_machine_magazine_jp Interesting issues: Yoshikazu Endo honors Special Issue (No. 72 May 15, 1977)...

List of video games featuring Moai
14 Aug 2019 | original ↗

I created a website mashing up a bunch of things that I love: Moai Videogames Lists moai.games

FAQ: Suujin Taisen
25 Jul 2019 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/ds/939118-suujin-taisen/faqs

Verbum “The Journal of Personal Computer-Aesthetics”
10 Jul 2019 | original ↗

Verbum “The Journal of Personal Computer-Aesthetics” (1986–1991) was an early personal computer and computer art magazine focusing on interactive art and computer graphics. All issues (well, except issue 4.3): archive.org/details/verbummagazine?&sort=date Table of contents for all issues: en.wikipedia.org/wiki/Verbum_(magazine) Podcast...

Replacing bitmap graphics in a PlayStation game
4 Jul 2019 | original ↗

A version of this article was originally posted on my Patreon I found an old Hanafuda Koi-Koi game that I can no longer easily play due to… sigh… what they call progress? It’s called Koikoi Komachi and was released around 2005 for Mac OS X (initially for PPC, and later Intel). I really like the cards images that it has, and was able to extract...

FAQ: Youkai Hana Asobi
4 Jul 2019 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/ps/583577-youkai-hana-asobi/faqs

Redumping Discs
14 Jun 2019 | original ↗

Redump is a Disc Preservation Project that requires multiple verified dumps of the same game disc before it is marked as good. It’s a worthy endeavour that secures the future for disc-based games. Their data is public and downloadable, and I’ve heard that the game data is available at archive.org. To get involved with such dumping and...

FAQ: Devil’s Course
13 Jun 2019 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/genesis/570461-devils-course/faqs

What a FAQ up!
22 May 2019 | original ↗

If, like me, you can’t read katakana and hiragana then Japanese games can take a fair bit of deciphering to be able to play and enjoy. I use the Google Translate iOS app and some other tricks (which I’ll save for another post) to translate game menus and text, and have mostly kept notes of my findings. With my most recent game translation, I...

FAQ: Pebble Beach Golf Links
21 May 2019 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/genesis/586373-pebble-beach-golf-links/faqs

FAQ: Cross Romance: Koi to Mahjong to Hanafuda to
20 May 2019 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/ps/572768-cross-romance-koi-to-mahjong-to-hanafuda-to/faqs

FAQ: Harukanaru Augusta
20 May 2019 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/genesis/570460-harukanaru-augusta/faqs

FAQ: New 3D Golf Simulation: Waialae no Kiseki
20 May 2019 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/genesis/570462-new-3d-golf-simulation-waialae-no-kiseki/faqs

FAQ: Pang: Magical Michael
20 May 2019 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/ds/997750-pang-magical-michael/faqs

FAQ: The Golf
20 May 2019 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/msx/953282-the-golf/faqs

Back In Time: Vintage Maps of Akihabara (1976–2001)
11 May 2019 | original ↗

I often browse old Japanese console and computer magazines. I’m mainly searching for old Hanafuda Koi-Koi video games, but sometimes I stumble across something else that is interesting in a totally different way. In May 2019, whilst browsing an old issue of POPCOM over at the wonderful Internet Archive, I found a period map of the Akihabara 秋葉原...

Recovered: Forgotten SEGA Exclusives on Palm OS
24 Apr 2019 | original ↗

As part of my ongoing efforts to uncover lost gems from Japan, I recovered two exclusive games made by SEGA in their brief flirtation with Palm OS back in 2002. These games were presented by their Smilebit division at PalmSource Japan Forum 2002. This was around the time SEGA were abandoning consoles and Palm OS seems to have been part of an...

Hanafuda Discord
28 Feb 2019 | original ↗

I created a Discord server for discussion of traditional Japanese flower cards. discord.com/invite/mKbdwy9

Door Door redrawn
19 Jan 2019 | original ↗

I redrew the box art from Door Door (1985, Famicom). It’s a great game and worthy of your time. Door Door was designed by Koichi Nakamura, known as one of the creators of Dragon Quest. The game was the runner-up in the Enix-sponsored “First Game and Hobby Program Contest” in 1982, winning the “Outstanding Program Award” with a prize of 500,000...

File hash calculator app for macOS
6 May 2018 | original ↗

I often need to calculate the hash of a file for verification purposes, to confirm that a download has completed successfully or that an ISO I have dumped from a CD is a correct match with known good dumps. I couldn’t find a nice easy to use app for this so I put together my own app. Download it here: Hash.app.zip (version 1.3). Features: Auto...

Sony Reader “Exceptional internal memory state: formatting” workaround
5 May 2018 | original ↗

I get a strange error from time-to-time on my Sony Reader (PRS-650). After the Reader powers up, or comes out of transfer mode, it does the busy spinner and then says: +---------------------------------------+ | Exceptional internal memory state | | Formatting | | [ OK ] |...

Better custom font sizes on Sony Reader devices
7 Dec 2017 | original ↗

Below are details of a script to generate custom CSS to make sure custom fonts all appear at similar sizes when they are used as the display fonts on Sony Readers running PRS+ custom firmware. Without this script certain custom fonts will appear much bigger or smaller than others. I use this with my PRS-650, but it probably applies to most Sony...

Review: Disc
7 Jul 2017 | original ↗

A future sports game that aims high but struggles to hit the mark. In the era of the 16-bit home computers, there was a trend to take concepts that had made an impression at the arcade and create a version of them for home release that neatly sidestepped any licence that may have otherwise been required. And so Disc, whilst not being a straight...

Feeling for the headphone socket
5 Jul 2017 | original ↗

This is how I easily feel where the headphone socket is around the back of my iMac. I stuck a little felt circle around the socket which has the benefit of being easy to physically feel as well as acting as a guide for the headphone jack.

Why is the iOS PayPal app so big?
26 Jan 2017 | original ↗

The size reported on the App Store (204MB as of today for PayPal version 6.8.0) does not take into account App Thinning. The App Thinning process only delivers the parts of the app required by the device. For example, the launch screen for iPad would not be downloaded onto my iPhone; and the 32-bit binary would not be downloaded on a 64-bit...

How to push an update to the App Store without building a new binary
19 Jan 2017 | original ↗

This post details how to easily deal with a request from Apple to update an old app that is still working perfectly — without having to setup a development environment to build it from source. TL;DR Bump the version in Info.plist Create a new .icns icon Do a fresh codesign on the app bundle Use Application Loader to get it into iTunes...

Look Up
8 Dec 2016 | original ↗

One of my favourite little touches in macOS: Look Up And don’t forget that you can add look up support for Emoji symbols using my Emojipedia Dictionary. Detecting Data On iOS (since version 10) and macOS (since 10.5 Leopard) there’s a feature called Data Detectors that helps recognise various forms of data in text, such as phone numbers, street...

Adding Markdown Support to Safari
25 Nov 2016 | original ↗

I recently created a Safari Extension that renders plain text Markdown files as good looking HTML right in your browser. I also added a context menu item so you can swap between the rendered HTML and the original Markdown text. Download www.gingerbeardman.com/safari/Doctor.safariextz (25Kb) To install: double click the file after it has...

Apple Event: September 2016
7 Sept 2016 | original ↗

This is my first iPhone launch since leaving Apple, and that’s the only excuse I need to take a guess as to what today’s announcement might feature. Given the amount of rumours and leaks, I think we’re set for a substantially improved iPhone 7 with no headphone socket — my guess is for reasons of waterproofing more than anything else. In addition...

Game Archaeology: No Man’s Sky
19 Aug 2016 | original ↗

Video game news outlets are currently abuzz with articles about No Man’s Sky, one of the most eagerly awaited and massively hyped games in recent years. The game sees you dropped somewhere in space with the goals of exploration, resource management, trading and combat. The dubious matter of how closely the released game resembles the one that was...

The Great Photos Heist
9 Aug 2016 | original ↗

Right now Google is in the process of pulling off one of the greatest technology heists in recent memory. They’re using the global juggernaut that is the Rio Olympics—with the mind bogglingly large number of eyes that are following it on TV screens around the world—as an opportunity to advertise Google Photos. That may seem like an odd choice,...

A Brief History of TV Guides
5 Aug 2016 | original ↗

With the news that Apple are courting TV programmers with the idea of an all-encompassing TV Guide, I thought it would be fun to recap my personal history of TV Guide usage and think about where it might be going next. Disclaimer: whilst I am a former Apple employee, I know of less than nothing about any current or future plans for iOS or tvOS. I...

How to prevent an individual iOS app from updating, forever
19 Jul 2016 | original ↗

Note, August 2023: this method is outdated, for the latest please see this newer blog post. Change is the only constant. Nowhere is this more visible than on the App Store. Thousands of new apps and games appear every day and existing apps receive regular updates to add features and fix bugs. This will only accelerate further now that the App...

Emoji Dictionary 🤓 📖
17 Jul 2016 | original ↗

One of my favourite features of Mac OS X is the ability to point the mouse cursor at a word and press Command+Control+D to quickly see a popup definition courtesy of Dictionary.app: It annoys me when I use this feature on an Emoji and it doesn’t work. 😠 D.I.Y. During my job as a Technology Evangelist at Apple, I took great pride in learning as...

Game Archaeology: Rocket League
1 Jul 2016 | original ↗

One of the most successful console games of 2016 has been Rocket League. It features cars playing football (soccer) rather than people. Cool! Some would say it’s both a surprise hit, apparently coming out of nowhere, and also a novel concept. A while go I was chatting with Simon Hade, COO and Co-Founder of Space Ape Games, who made exactly these...

Post-processing Animated GIFs
16 Jun 2016 | original ↗

This article was originally posted on pico8 BBS in 2016, and on Playdate devforum in 2020. I was interested to see how easy/difficult it is to edit the animated GIF recordings. My goal was to trim some frames from the beginning and end to make a more succinct video. After much trial, error and experimentation here are my findings using Mac OS X....

WWDC 2016: Platforms State of the Union
15 Jun 2016 | original ↗

The second half of WWDC Day One is a different sort of keynote. Not as glitzy or glamorous as the one with the Apple SVPs you know, and almost definitely not as well rehearsed and exciting for the general public. But for developers, this is the where they find out how much work they’re going to have to do to take advantage of all the new...

WWDC 2016: thoughts on the keynote
14 Jun 2016 | original ↗

June is the highlight of the year for any Apple fan, with WWDC being the focal point of all eyes on Apple. Having recently left Apple it was interesting to view the event as an outsider for the first time in a while, with no prior knowledge of anything that was announced. This year I also had the company of a nice a cold drink in my hand as it’s...

Game Critique: Frantic Architect
10 Jun 2016 | original ↗

Frantic Architect for iOS and Android is a great casual game by Will Kwan/BulkyPix in which you have to build as tall a tower as possible, with the kicker being that you have limited control of where exactly the next building block will go. A video will help explain better: The game has a high degree of polish and the user interface design and...

Game Critique: Hill Racer 2
9 Jun 2016 | original ↗

From time to time I’ll be posting critique of video games in this way. It’s meant as constrictive criticsm in the nicest possible way. It also goes to show the type of feedback I give to developers when asked to test or review their games. Recently I’ve been playing a fair bit of Hill Racer 2 on my Apple TV. It’s kind of like Tiny Wings, but with...

Game Analysis: Boom Dots
1 Jun 2016 | original ↗

One thing I occasionally do is a sort of third-person-post-mortem of a game I’ve been playing a lot of. I think about how it might have been put together from a game design and programming perspective. Of course this sort of analysis is just my opinion, but I do try to think things through far enough to prove my point. Often I go so far as to...

FAQ: The Hanafuda: Jarin-Ko Chie
8 Sept 2015 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/ps/566070-the-hanafuda-jarin-ko-chie/faqs

Review: Fly Guy
30 Sept 2014 | original ↗

Raise da Roof!!! Fly Guy takes me back—way back. Whilst 2002 seems so long ago, it comes as no surprise that it is so long ago. Screens were smaller, computers were slower, web browsers were much less capable and had to be helped along by plugins; so long ago that there was no iPhone! It was also the year I met the girl who would become my wife....

Polarium Advance: Daily Puzzle Challenge
1 Jan 2014 | original ↗

I started a new job at Apple in June 2013, and seeing as I was living away from home a fair bit I had a bit of free time and the hunger for a big puzzle game to get my teeth into. So I bought an extra copy of Polarium Advance. I’d played the game before but had never finished all of the puzzles. It’s a typically brilliant game by Mitchell...

Review: MaBoShi
29 Jun 2013 | original ↗

Three games for the price of one in this innovative WiiWare title. Six if you count the fact that you can download a version of the game over Wi-Fi to your Nintendo DS to play on the move. WiiWare is the downloadable game service on Nintendo’s Wii home console. It lets you download smaller sized and lower priced games direct to your console, and...

Review: Chip’s Challenge
12 Sept 2012 | original ↗

Sokoban for the 20th century. Sokoban was a Japanese puzzle game created in 1981 by Hiroyuki Imabayashi in which the player pushes boxes around a warehouse onto a number of designated goal locations. It’s a game whose depth and complexity rivals chess, and which has been used as a testbed for Artificial Intelligence applications and other science...

iStock: Download large comp
30 Jul 2012 | original ↗

Back in 2012, before my time at Apple, I was a contract developer and would often work with designers on specific projects. Over the course of those projects, we’d have to find stock photos for the apps or websites we were building and generally turned to iStockPhoto as our main resource. During the design phase we would go through number of...

Music from the 3DS game Pullblox/Pushmo/Hiku-Osu
21 Dec 2011 | original ↗

Music from the 3DS game Pullblox (EU), Pushmo (USA), Hiku-Osu (JP). © 2011 Nintendo/Intelligent Systems. soundcloud.com/gingerbeardman/sets/pullblox/

Flicky (1984)
26 Oct 2011 | original ↗

I own a Bally/Midway arcade cabinet of the SEGA game Flicky from 1984. So, I decided to make a Tumblr blog all about the game. Check it out flicky1984.tumblr.com

Review: Wizkid
21 Jul 2011 | original ↗

The greatest video game ever sold? Wizkid was born in a time when British video game developers ruled the world. That such a time existed may seem strange today, as developers from Japan and the USA roll out one blockbuster game after another whilst British development companies quietly wonder where it all went wrong. Back in the early 90s a...

Review: Pilotwings
26 Mar 2011 | original ↗

Take to the skies in one of the most relaxing video games of all time. Pilotwings is best described as an arcade flight simulator. The game enrolls you in a flying school and gives you a series of missions of increasing difficulty using a variety of aircraft from hang glider and airplane to rocket pack. Gaining enough points in each set of...

Review: Enthusia Professional Racing
1 Feb 2011 | original ↗

It’s brave to go up against an established franchise, but that’s just what Konami tried to do with Enthusia Professional Racing. In many ways it’s a better game than Gran Turismo but that wasn’t enough to take any substantial market share. The first thing you’ll notice about the game is that it looks every bit as good as PS2 rival Gran Turismo 4,...

Review: Split/Second Velocity
31 Jan 2011 | original ↗

It’s common knowledge that video game movie tie-ins generally result in disappointing games. So it’s interesting to see a game that takes so much inspiration from the big screen and manages to wrap it up in a great game. And all without a movie licence in sight. The look of Split/Second: Velocity will be instantly familiar to many. It will remind...

Review: The Wind Waker
25 Nov 2010 | original ↗

I’m not one for traditional adventure games - ones with a long, drawn-out main quest, lots of optional sub quests, experience points, levelling up, random battles and all of that sort of stuff. I need more direction in what to do next, although I still want to have fun figuring out how to do it and on the journey getting there. My first Zelda...

Review: Bubble Bobble
8 Nov 2010 | original ↗

His and hers gaming at it’s finest. Bubble Bobble is one of those old-school arcade games that stands up well today. It’s single screen platform mechanics haven’t aged one bit. Capturing monsters in bubbles and then popping them to collect fruit is a supremely addictive pursuit. Things are constantly kept fresh with power ups, expert level design...

Review: GoldenEye 007
5 Nov 2010 | original ↗

I’d love to see somebody calculate just how much time was wasted by University students playing GoldenEye: 007. Or, perhaps, how better off industry might be had we used that time to study rather than shoot each other in the face for hours on end. GoldenEye is one of the most lauded games in history, being lavished with heaps of praise that might...

Review: Tempest 2000
2 Nov 2010 | original ↗

As far as “zone” games go, there are none finer than Jeff Minter’s remake of arcade classic Tempest. It built on the solid foundation of the original and added all manner of power-ups and tripped-out graphics. There’s no doubting that the original Tempest arcade game is as much of a classic today as it was in 1980, the concept apparently...

Review: Bishi Bashi Special
1 Nov 2010 | original ↗

Attention! Ready? Go! Bishi Bashi Special is a set of games originally found on a pair of Konami arcade machines, the PlayStation version of which allowed up to 8 players using two multi-taps and featured 85 completely mental minigames. This was all years before Wario Ware, Inc., Wii Party or any other mini-game compilations came along. The games...

Review: DS Spirits Hanafuda
29 Oct 2010 | original ↗

Nintendo started out in the entertainment business by manufacturing Hanafuda, or flower cards. There are a number of games that are commonly played with these cards the most popular of which is Koi-Koi, a game of surprising depth and one of my vices. A Hanafuda deck consists of 48 cards split into twelve suits - one for each month. Each is...

Review: ChuChu Rocket!
28 Oct 2010 | original ↗

The Dreamcast was the first truly online home video game console, and brought with it the first wave of fantastic online multi-player games that could be played on your TV. ChuChu Rocket! was one of the best, an outstanding action puzzler with a glorious multi-player mode. The aim of the game is to guide mice (“ChuChus”) around the screen into...

Review: Joust
27 Oct 2010 | original ↗

Joust was the first arcade game I ever played, at Royal Video on Breckfield Road North in Liverpool in the mid-80s. Those were the days. It’s a fascinating, old-school arcade game that still holds up well today. During the peak of video game arcades, most games were based on abstract or fantasy concepts with a small amount of realism thrown in...

Review: Speed Freaks
26 Oct 2010 | original ↗

Nintendo seem reluctant to release more than one Mario Kart per console, so fans of the game will often seek out a new challenge by playing one of its many clones. It’s often a futile exercise as it makes painfully clear how far ahead of the competition Nintendo are. That said, there have been a handful of games that manage to capture enough of...

Review: Orbital
26 Oct 2010 | original ↗

Drifting through space without a care in the universe. During the final days of the Game Boy Advance a series of games were released by Nintendo in their home territory of Japan under the bit Generations label. A set of seven games featuring basic but stylish graphics and somewhat experimental gameplay. My favourite of the bunch was Orbital, or...

Review: Pushover
22 Oct 2010 | original ↗

This game was a real time sink for me during my formative years, with its simple rules hiding a fiendishly difficult set of puzzles that chewed through the hours as if they were minutes. It has to be said, however, that the Quavers crisps licence attached to the game was a very odd marketing move. Each stage in the game consists of a number of...

Review: Tomba!
21 Oct 2010 | original ↗

Evil pigs, giant eggs, farting flowers, butterflies, mushrooms, a hungry monkey, a lost dwarf child, a thousand year-old wise man and a pink-haired feral boy. Yes, Tomba! may not be your average game but it’s certainly an overlooked gem. Sony’s PlayStation brought gaming kicking and screaming into the third dimension. Before the introduction of...

Review: Sensible Soccer
20 Oct 2010 | original ↗

The beautiful game. When people mention football (soccer) games these days there are probably mean one of two games: FIFA and Pro Evolution Soccer. These games have evolved year-on-year, from when they were originally poles apart to today where they are very much the same sort of game: photorealistic players, recognisable stadiums, team kits,...

Review: Excite Truck
18 Oct 2010 | original ↗

Creating a sequel to a game is a tricky thing. It’s often difficult to retain the essence of the original game, meaning a lot of sequels keep things safe and don’t stray too far from the concept along the way. This usually leads to an average game, which is why it was such a shock to find that this one goes up to 11. One of the most well...

Review: Binary Land
14 Oct 2010 | original ↗

A tale of enduring love, spiders and spray cans. This charming little maze game is interesting for one major reason - you control both characters simultaneously. It’s not as difficult as it sounds, though, so don’t worry. Both characters walk up and down the screen as directed, but when you attempt sideways movement the first character does as...

Review: Gunpey
14 Oct 2010 | original ↗

This game was dedicated to the memory of Gunpei Yokoi - genius creator of Nintendo’s Game & Watch and Game Boy handheld consoles. A fitting tribute that means his name will live on. The game was released for the WonderSwan an odd little machine available only in Japan and created by Bandai to compete with the Neo Geo Pocket and - of course - the...

Review: Tetris Attack
12 Oct 2010 | original ↗

When does a Tetris game have nothing to do with Tetris? When you’re trying to market a fantastic but niche Japanese game to the rest of the world, of course. Tetris Attack has a strange heritage, starting out life as a Japan-only release Panel de Pon. It was successful in Japan and prompted Nintendo to wonder how well it might do with a worldwide...

Review: Sheep, Dog ‘n’ Wolf
11 Oct 2010 | original ↗

In a sea of badly realised licenced games French company Infogrames made a daring move to buck the trend, creating this cartoon stealth ‘em up set in the Looney Tunes world. The result is a fabulous game as imaginative as the source material it’s based on. You play a Ralph Wolf – a Looney Tunes character the double of Wile E. Coyote from their...

Review: RalliSport Challenge 2
11 Oct 2010 | original ↗

You’d be forgiven for not having heard of RalliSport Challenge - a rally racing game for the original Xbox, and Windows PC. But don’t go away without playing the sequel - the best rally racing game ever made. I missed out on the Xbox during it’s ascent to online gaming console of choice, picking one up only recently when a friend of mine gave me...

Review: Meteos
8 Oct 2010 | original ↗

It’s easy to forget that when dual screen feature of the DS was announced some corners of the gaming world thought Nintendo had lost the plot. Whilst a reasonable number of launch games used the lower, touch-sensitive screen in novel ways, it was important that games continued to do so as the console matured. Meteos was the DS’s second big-name...

Review: Flicky
7 Oct 2010 | original ↗

Flicky is one of those games that’s been released so many times on so many compilations that you probably already own it without even realising. It’s also a typical 1980s arcade game—simple to pick up, difficult to master, and a lot of fun along the way. I’m a bit too young to have encountered Flicky in the arcades. I actually stumbled across the...

Review: Vijay Singh 3D
6 Oct 2010 | original ↗

It seems a long time ago when mobile phones functioned more as a phone than anything else. You could download games for them, of course, but the whole experience was hard work and underwhelming at best. In fact, you’d be forgiven for wondering why you’d even bother. And then along came Vijay Singh. I’ve always loved golf video games, even if I...

Review: Kuru Kuru Kururin
5 Oct 2010 | original ↗

Kuru Kuru Kururin sums up what I think is so great about the sort of games Nintendo publish. It’s an unorthodox action/puzzle/maze game made by a third party best known for their scrolling shoot ’em ups. No other company would have the balls to release a game like this, never mind as part of a console launch line-up. The launch of a console is...

Review: Pang
4 Oct 2010 | original ↗

I like to think that this game taught me as much about world geography as school did, but that’s probably a slight exaggeration. Still, it remains to this day one of my all time favourite games. You’re a little dude in a white safari suit on an around-the-world quest to destroy bouncing balloons at various well known locations. A second player...

Review: Guru Logi Champ
1 Oct 2010 | original ↗

I’ve been playing this on-and-off for years and still haven’t finished all the puzzles. It’s one of those games that I love so much that I sort of don’t want to finish it. Possibly the greatest puzzler of all time – disregarding Tetris, of course. Each stage sees you having to complete the image by placing and removing blocks on the board. The...

Review: Vanishing Point
27 Sept 2010 | original ↗

I’ve recently come back to this game in an attempt to complete it 100%, picking up my 10 year old save game. It’s a great game, though the sensitivity of the controls can be unforgiving at times. But it’s definitely worth persevering with. Think of it like a modern day Stunt Car Racer and you’ll be fine – laying off the accelerator is just as...

Hacking the Becker Cascade navigation CF card
5 Sept 2009 | original ↗

I just had my tonsils removed and whilst recovering at home I decided to try to figure out how I could use larger CF cards in my Becker Traffic Pro 7949 car audio and navigation system, a close relative to the Becker Cascade. The unit came with maps on a 2GB card which is barely big enough for the maps, leaving not much room for MP3 files. Later...

FAQ: 1500DS Spirits Vol. 5: Hanafuda
25 Feb 2009 | original ↗

I translated the Mission Mode screens: www.flickr.com/photos/emsef/albums/72157614337766883 2020-06-29: I wrote a video game FAQ and uploaded it to GameFAQs: www.gamefaqs.com/ds/940888-1500ds-spirits-vol-5-hanafuda/faqs

WWDC 2008 Keynote on Nintendo Wii
9 Jun 2008 | original ↗

I watched updates from the 2008 WWDC Keynote through my Nintendo Wii! And why not?

Katamari Damacy iPod Color
8 Aug 2005 | original ↗

I hacked my last iPod Color using AlterPod so that I get the Prince of All Cosmos instead of the standard no entry sign. The iPod was later stolen, returning the little Prince to live amongst the stars!

JUS4QIX: the story of a classic arcade video game
22 Jul 2003 | original ↗

I’m a big fan of the 1981 arcade game QIX. Back in 2003 tracked down the author of the game, Randy Pfeiffer, who had moved on from the video game industry to run his own business creating CAD software for model railway enthusiasts. I asked him some questions about the game and he was gracious enough to answer, albeit a little puzzled why anybody...

Early morning disco
27 Mar 2003 | original ↗

Spring morning sun coming through my blinds, across my sofa, onto my disco ball. Taken with a FujiFilm FinePix 1400 Zoom, which at 1.3 megapixels saved photos at 1280×960 pixels!

Sensible Soccer T-shirt
23 May 2002 | original ↗

I won a competition in a magazine that resulted in my design for a Sensible Soccer T-shirt being put into production by a company called Joystick Junkies. By early 2004 they were available to buy at online from the BSI Merch website and Amazon UK, as well as on the UK high street at all River Island stores, and to buy wholesale from Big Ben...

Cease & Desist: The Designers Republic
17 Jun 1997 | original ↗

A letter I received from The Designers Republic after creating a font inspired by their work. They chose to order a cease and desist, rather than fostering creativity. Matt Sephton created an original font called Blockout–a techno font that can still be found here. He had used Fontographer. It was, as he put it, influenced by the tDR font in...

FAQ: Micro Machines V3
8 Apr 1997 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: gamefaqs.com/console/psx/file/micro_machines_v3.txt

FAQ: Wipeout XL/2097
21 Oct 1996 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: gamefaqs.com/console/psx/file/wipeout_xl.txt

FAQ: Hermie Hopperhead - Scrap Panic
4 Sept 1996 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: gamefaqs.com/console/psx/file/hermie_hopperhead.txt

FAQ: Choro Q Racing
28 Aug 1996 | original ↗

I wrote a video game FAQ and uploaded it to GameFAQs: gamefaqs.com/ps/572737-penny-racers/faqs

FAQ: Motor Toon Grand Prix
6 Aug 1996 | original ↗

This might be the first entry on this blog, but it’s not quite my oldest content on the internet. For that you’ll need to check out the archive linked to from the bottom of the about page. I wrote a video game FAQ and uploaded it to GameFAQs: gamefaqs.com/console/psx/file/motor_toon_gp_2.txt

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