Game Analysis: Boom Dots

from blog Get Info, | ↗ original
One thing I occasionally do is a sort of third-person-post-mortem of a game I’ve been playing a lot of. I think about how it might have been put together from a game design and programming perspective. Of course this sort of analysis is just my opinion, but I do try to think things through far enough to prove my point. Often I go so far as to...