How the SNES Graphics System works
Aug 9th, 2024
How the SNES Graphics System works
Last week's article discussed how the Super Nintendo's Video system feeds the TV's CRT. Today I'll summarize what I understand of the hardware generating these graphics. A precious resource is Jonathon Donaldson's schematics of the SNES. If you have a large monitor, I recommend to take a minute and
SNES graphics: 186.2ns or bust!
Aug 9th, 2024
SNES graphics: 186.2ns or bust! The last article discussed the hardware of the Super Nintendo's graphic system. This one describes how these components collaborate to render sprites and backgrounds. Researching this topic was really cool since it allowed me to understand how limitations such as the number of layers in a mode, the depth (bits-per-pixel) of...
Carving the Super Nintendo Video System
July 29, 2024
Carving the Super Nintendo Video System
Last time, I explored the inside of the Super Nintendo cartridges. Today I am going through its video system.
I put myself in the shoes of a Nintendo engineer working in Masayuki Uemura (上村雅之)'s team[1]
The evolution of the Super Nintendo motherboard
April 8, 2024
The evolution of the Super Nintendo motherboard
Over the impressive lifespan of its 16-bit machine (12 years[1]), Nintendo produced twelve versions of the motherboard. What is noteworthy is how they managed to reduce the number of chips necessary over time.
Looking at a summary table may seem like it is a daunting task to make sense of all of...