How the SNES Graphics System works
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Aug 9th, 2024 SNES graphics: 186.2ns or bust! The last article discussed the hardware of the Super Nintendo's graphic system. This one describes how these components collaborate to render sprites and backgrounds. Researching this topic was really cool since it allowed me to understand how limitations such as the number of layers in a mode, the depth (bits-per-pixel) of...
July 29, 2024 Carving the Super Nintendo Video System Last time, I explored the inside of the Super Nintendo cartridges. Today I am going through its video system. I put myself in the shoes of a Nintendo engineer working in Masayuki Uemura (上村雅之)'s team[1]
April 21, 2024
Inside the Super Nintendo cartridges
One of the remarkable characteristics of the Super Nintendo was the ability for game cartridges (cart) to pack more than instructions and assets into ROM chips. If we open and look at the PCBs, we can find inside things like the CIC copy protection chip, SRAM, and even "enhancement processors".
CICThe copy-protection mechanism of the SNES is something I already dig into in my
April 8, 2024 The evolution of the Super Nintendo motherboard Over the impressive lifespan of its 16-bit machine (12 years[1]), Nintendo produced twelve versions of the motherboard. What is noteworthy is how they managed to reduce the number of chips necessary over time. Looking at a summary table may seem like it is a daunting task to make sense of all of...