Nicole Express

Nicole Express: Hobbyist video game development, examinations into old consoles, and more!
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A System For The Sixties-and-a-Half: The Toshiba Visicom COM-100
12 Jan 2025 | original ↗

It’s 1977, and you’re in charge of the large Toshiba Corporation. Video games seem to be possibly a real market, and as an innovative electronics firm, you’ve got to get in on the ground floor. Sure, you’ve got Epoch to make you a copy of their System 10 as the TVG-610, but that’s so limited, you know pongs don’t have a future. But you don’t have...

The Epoch System 10: The Pong to End All Pongs
29 Dec 2024 | original ↗

I told you I was done with Pong consoles, but a spectre has continued to haunt Nicole Express in our Epoch series– the spectre of Pong. Specifically, the Epoch System 10. This 1977 color Pong powerhouse led directly to the µPD777, which led to the Cassette Vision, which in turn led to the Super Cassette Vision. And unlike Epoch’s first console,...

East Meets West: The Legend of Makai
15 Dec 2024 | original ↗

People like to say that 1980’s games are highly regionalized. You could easily recognize a European-developed game like Rare’s Wizards and Warriors, and spot a Japanese-developed game like Bashi Bazook: Morphoid Masher from a mile away. Or, at least, maybe you could have if Jaleco had actually released Bio Senshi Dan outside of Japan. But that’s...

It’s a bird, it’s a plane, it’s Super Cassette Vision
24 Nov 2024 | original ↗

The Epoch Cassette Vision was a moderate success. But in 1983, that all ended, when Nintendo and Sega released new consoles, which had more advanced hardware that allowed for better graphics and games stored on ROM. Epoch went from dominating the cartridge-based game market in Japan to a distant third practically overnight. But it’s not like they...

The First Mapper: Jaleco’s City Connection
26 Oct 2024 | original ↗

When I asked the question, “what made the NES so interesting”, my answer was to describe the memory mappers used by the console. But what’s interesting is that the very first cartridge to feature a memory mapper was not from Nintendo themselves; they were late to the game of expansion hardware on cartridges, since their plan to expand the console...

Taking an AxROM to Wizards and Warriors
20 Oct 2024 | original ↗

The internet NES fan scene has changed over time. The modern scene I think is a lot more open to Japan-exclusive titles, thanks to the wealth of fan translations, and has different preferences. One game that seems to have fallen through the cracks is Rare’s Wizards and Warriors. It was a hit in its day, but doesn’t seem to get the attention other...

The Epoch Cassette Vision: Has Games
22 Sept 2024 | original ↗

Oops, that last Cassette Vision post was supposed to be a review of some games for it. This is a fairly historically important console, but not a huge seller; video games didn’t really boom in Japan until the Famicom. Not a flop by any means, but maybe keep that in mind. What’s the difference between the titles on the Famicom and the titles here?...

Is the Twin Famicom Flawed? The Case of Guardic Gaiden
8 Sept 2024 | original ↗

So recently I’ve been binge-watching RandomStranger’s Famidaily project and came across his video on Guardic Gaiden, the game we know in the west as The Guardian Legend. In it, he said that the Twin Famicom has slowdown on this game that the regular model doesn’t. Now, I’ve been a big fan of the Sharp Twin Famicom– it’s got no lockout chip, a...

Japan’s Real First Console? Bandai’s TV Jack 5000
25 Aug 2024 | original ↗

The Epoch Cassette Vision is often reported as the first Japanese cartridge-based game console. But reality is always a bit more complicated. In 1978, years before the Cassette Vision, two Japanese companies put together cartridge-based game consoles that were unique to Japan, but relied on technology and chips licensed from American firms. And...

The Bare Minimum Beats: Panasonic’s RD-9844 Rhythm Machine
11 Aug 2024 | original ↗

Recently I’ve had a bit of a fascination with rhythm machines. Not the computerized digital ones like that built into my old Yamaha organ, but fully analog ones. There’s something quite appealing about producing drum-like sounds with just discrete circuits of transistors, capacitors, and resistors. Let’s take a glimpse into a realm so analog that...

The RCA Studio II in Living Monochrome
28 Jul 2024 | original ↗

Remember the RCA Studio II? A chipset with a fascinating history and enthusiast cred put into the service of the most disappointing game console of 1977. But mine didn’t work at all– well, that hasn’t changed. But thanks to partlyhuman (Roger Braunstein), creator of the Floopy Drive, I now have two RCA Studios II. One of them might even work, so...

The Epoch Cassette Vision: Definitely Not a Pong Console in a Trenchcoat
14 Jul 2024 | original ↗

The evolution of consoles from single-game systems like the Magnavox Odyssey 100 to cartridge-based systems like the NES wasn’t a simple process. The original console, the Magnavox Odyssey, had something kind of cartridge-like despite having no CPU, ROM, or RAM. And the original Japanese cartridge-based console had more in common with the...

Apple II graphics: More than you wanted to know
28 Jun 2024 | original ↗

The Apple ][ is one of the most iconic vintage computers of all time. But since Wozniak’s monster lasted all the way until 1993 (1995 if you could the IIe card, which I won’t count until I get one), it can be easy to forget that in 1977, it was a video extravaganza. The competitors– even much bigger and established companies like Commodore and...

Composite Modding another Atari, because Colors are Hard
22 Jun 2024 | original ↗

Back in 1978, I took a look at the Sears Tele-Games Pinball Breakaway, a rebadged version of Atari’s Video Pinball (the home version), whose chip was also used in one of the variants of Epoch’s TV Block. A lot has changed since 1978, and one of those things is that RF modulators just don’t cut it.

The Last Bastion of One-Dimensional Analog Control: Pachinko on the SNES
16 Jun 2024 | original ↗

When I took a look at a modern hanemono pachinko machine, it surprised me that many people thought the pachinko dial control was digital; either you were applying force, or you weren’t and that was it for the amount of control the player has. Now, it’s true that pachinko isn’t quite a game of skill, but there is a little bit more gameplay than...

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