The Polar Game in Haskell, Day 3

from blog Praise, Curse, and Recurse, | ↗ original
More phone interviews, more coding. On my laptop, amidst a gaggle of fighting children, during a thunderstorm, with our basement flooding, with the kind assistance of some friendly commentors, a little more progress. Let's change Pos data Pos = Pos { posY :: Int, posX :: Int } deriving (Show, Eq) And define a game world: data World = World {...