Arduino, Day 2: the Most Minimal Scripting Language, or, Reifying Frozen Functions for Fun

from blog Praise, Curse, and Recurse, | ↗ original
Planet Haskell readers might want to skip this one. Recently I've been thinking about the possibilities offered by embedded interpreters. This is becoming a common design pattern in commercial software -- games written in C++ embedding Lua, for example, or Python for graphical user interfaces, or occasionally Scheme, or even the JVM. However,...