The Mad Scientist Review
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As a JavaScript engine developer at [Igalia](igalia.com) I don’t find myself writing much plain C code anymore. I’m either writing JS or TypeScript, or hacking on large compiler codebases in C++1, or writing ECMAScript specification language. Frankly, that is fine … Continue reading →
Welcome back! This is the second post of a series which turned out to be more occasional than I thought it would be. You might remember that I originally called it December of Rust 2021. Look how that worked out! … Continue reading →
Why dates and date-times can't be compared without making some choices. And why that matters. Continue reading →
A Rust version of a virtual machine, inspired by a popular post from last month about a virtual machine in 125 lines of C Continue reading →
The final episode of teaching myself Rust with programming puzzles Continue reading →
Finally finishing the elusive sea monster puzzle, and Conway's Game of Life on a honeycomb grid Continue reading →
In which my knowledge of computer science fundamentals falls short Continue reading →
Cross-correlating sea monsters, stitching photos together, and analyzing ingredient lists. Plus the first puzzle that I decide to finish later Continue reading →
In which I write a lot of parsers Continue reading →
Another Conway's Game of Life, another twist Continue reading →
Getting acquainted with the bitwise operators in Rust Continue reading →