Braid Code Cleanup (part 1)

from blog Jonathan Blow's blog, | ↗ original
I am still puzzling through the right way to think about some ideas in compression, so let’s take a break from that and talk about generally cleaning up the source code. To ease the maintainability of the game going into the future, there are many things that could be done. I’ll detail some of those here. I just spent a few hours trying the most...