Braid Particle System Revision (part 2)

from blog Jonathan Blow's blog, | ↗ original
Previously, discussed the particle systems in Braid. They need to be generated differently from the way most games do it; this created more difficulty with regard to random number generation than games usually have. Back when Braid shipped, I had determined that a more-random seed would give me better behavior; so I got a more-random seed by...