Clip control on the Apple GPU

from blog On Life and Lisp, | ↗ original
Neverball rendered on the Apple M1 GPU with an open source OpenGL driver After a year in development, the open source “Asahi” driver for the Apple GPU is running real games. There’s more to do, but Neverball is already playable (and a lot of fun!). Neverball uses legacy “fixed function” OpenGL. Rather than supply programmable shaders like OpenGL...