Releasing GodotOS and Finding an Audience

from blog Popcar's Blog, | ↗ original
This week was wild, hectic, and a bit surreal. I've released GodotOS on January 9, but two days later I got a suddenly massive amount of attention, mostly from unexpected places! Here's a post on how the release went. If you're not aware, GodotOS is my project to create a desktop-like experience in the Godot engine. It's always been intended more...