Unity is canceling the Runtime Fee

from blog Tao of Mac, | ↗ original
Exactly one year ago, Unity’s former CEO shot the entire company in the foot and caused a massive exodus of developers to Unreal and Godot (for which I am grateful), and their new CEO has finally come around to undo the damage and restore some sanity to their ecosystem (better late than never, I guess). This is nice. I mostly liked Unity and...