Ensuring steady frame rates with GPU-intensive clients

from blog GNOME Shell & Mutter, | ↗ original
On Wayland, a surface is the basic primitive used to build what users refer to as a “window”. Wayland clients define their contents by attaching buffers to surfaces. This turns the contents of the buffer into the current surface contents. Wayland clients are free to attach a new buffer to a surface anytime. When a … Continue reading "Ensuring...