Porting away from gbm_surface

from blog Xaver’s blog, | ↗ original
Until recently, the drm backend of KWin used gbm_surfaces for getting buffers to display on the screen. This is a relatively simple API that allows to extend what one can do with a EGL surfaces - you get to directly choose buffer format and modifiers and you get a gbm buffer after rendering a frame, which you can then use with the drm API to...