Pico8 console, part 3: Writing a compiler & Lua runtime

from blog Mumbling about computers, | ↗ original
In part 2 I was stuck trying to make Rockets! work with optimized bytecode; I pursued this for a bit and realized it was probably never going to be fast enough. So I set out to write a compiler. It was a dumb idea, but it worked. For a proof of concept, I started writing the compiler in C++. I do not really know...