Computational complexity of texture encoding

from blog The ryg blog, | ↗ original
Most standard texture compression formats use a type of algorithmic vector quantization (meaning that instead of storing an explicit codebook of possible blocks, the codebook entries are determined by an algorithm that uses the encoded block as an input). This is the case for all the BCn formats, ETC/EAC, and ASTC, but not PVRTC, where […]