After a way-too-long hiatus from posting projects, I finally managed to write up something I worked on a few years ago. Check out the full write-up on my 1/25-Scale Supercomputer Wrist Watch!
A friendly Internet stranger sent me a box of old supercomputer backup tapes a few years ago (as one does), and I finally got around to documenting my (successful!) recovery efforts. Check out the write-up!
Immediately upon completing the ZedRipper and posting my write-up, I embarked on a series of useful upgrades that I finally got around to documenting. Check out the full write-up!
I finally got a chance to write-up my efforts from this summer to play around with the different video modes supported by my Kaypro. With a little help from some inline assembly, I was able to hit 50 frames/sec! Check out the full write-up.
Meet my latest creation: The ZedRipper – a 16-core, 83 MHz Z80 laptop just waiting to fulfill all of your Turbo Pascal-related 1980s fantasies. Check out the full write-up here!
Although I don’t update this site very frequently, I usually *eventually* get around to doing a write-up for my more interesting projects. I still aspire to doing that, but my free time has been at more of a premium since the arrival of el bebe, so the documentation has suffered more than anything else. On that note, I’ve decided to start lightly...
Now that my website is back online after a brief (okay, more like 3 months) hiatus do to wordpress . . . issues, I finally got a chance to finish writing up my efforts to port my Deep Dish Nine game to my 34 year old Kaypro 2/84 Z80-based microcomputer! Check out the full write-up and give it a spin if you’ve got some retro hardware lying around.
My latest Arduboy offering – Deep Dish Nine is essentially an interactive version of the n-body simulation of the TRAPPIST-1 system I wrote for HANS. Fly around the TRAPPIST-1 system delivering pizzas and showing off your skill with orbital mechanics. Check out the full write-up!
I finally got around to posting a write-up for my electromechanical Lunar Lander game (only about a year late). I had been playing around with this idea for a few years, and finally made it happen for NYCResistor’s 2016 Interactive Show. The game is simple, but it worked out really well! Check out the full write-up here
It’s rare that any of my projects get a mid-life upgrade (or do much more than gather dust on a shelf once completed), but HANS is that rare project with long-term entertainment value. It sat on my desk happily calculating the state of our inner solar system for over a year, before I began to get a bit bored with it. Our inner solar system just...