Wrapping Meshes With Geodesic Walks

from blog cprimozic.net Blog, | ↗ original
Overview I've been working on building a game engine of sorts in Three.JS, and along the way I've been creating some levels and demos for it. My 3D modelling skills have come a long way but they're still quite bad, so I've been using procedural or semi-procedural generation a lot as part of my work. For one level I was working on, I wanted to...