Mruby: Errors in Ruby code and how to find them
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As developers, we love our booleans. They map perfectly into how computers work at a low level and play nicely with if statements, our primary control-flow tool. They are simple to reason about. What's not to like? We actually like them so much that we use them for domain modeling. And that's where things get problematic. I would like to show you...
As developers, we love our booleans. They map perfectly into how computers work at a low level and play nicely with if statements, our primary control-flow tool. They are simple to reason about. What's not to like? We actually like them so much that we use them for domain modeling. And that's where things get problematic. I would like to show you...
It’s not an uncommon notion that writing tests is more of a storytelling task than a technical one. Most recently I encountered it in The Bike Shed podcast, but you can find blog posts and conference talks about it as well. And if it is a storytelling act, perhaps we should look into narrative principles to make our tests better? One of the first...
It’s not an uncommon notion that writing tests is more of a storytelling task than a technical one. Most recently I encountered it in The Bike Shed podcast, but you can find blog posts and conference talks about it as well. And if it is a storytelling act, perhaps we should look into narrative principles to make our tests better? One of the first...
In the article about using mrbgems we had a situation when ARGV constant was not defined, but referenced. As a result the code execution failed (the side-effects were not produced), however it did that completely silently. No error message was emitted. And even the exit code was zero. This is obviously bad. So I set to fix it. By examining mruby...