Rust Traits and Trait Objects
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For some time I’ve been working towards building a graphical code editor from scratch. I’m still in the explorative phase of this project which involves creating many small, conceptual pieces to better understand the various problem spaces. The problem space I’m working through at the moment is text rendering, with the current focus being...
G’day! Exploration towards building Ica (a GUI code editor) has continued in October. Having figured out a rendering strategy at the end of last month, the next step has been to design a framework/engine that sits atop the rendering layer and deals in terms of element trees, event listeners, and effect observers. At this level we don’t have to...
G’day! This month I wanted to start off working on something short, sweet and fun; something more akin to a typical weekend project that can be “completed” in a reasonable amount of time. I found inspiration from Devine’s personal wiki, XXIIVV, on a page that contained a grid-based clock with lines scanning across the screen as time progressed....
Earlier this month I was exploring Devine’s public wiki, XXIIVV, and I landed on the entry about time. This page contains a mesmerizing clock displaying time as a grid of lines scanning across the screen. Figure 1. Screenshot of Devine's Arvelie-Neralie grid clock. I was unfamiliar with the format of this clock, shown in figure 1 as “18T03...
Post, Repository Clock representing time as a grid of lines sweeping across the screen. Inspired by Devine’s Arvelie-Neralie clock.