Integrating third-party libraries as Unreal Engine plugins: solving the ABI compatibility issues on Linux when the source code is available

from blog P. Galeone's blog, | ↗ original
Some time ago, I wrote an article titled Integrating third-party libraries as Unreal Engine plugins: ABI compatibility and Linux toolchain where I explained how to correctly design an Unreal Engine plugin and introduced the ABI compatibility problems that may arise when integrating a pre-built library (no source code available). To briefly recap,...