On browser compatibility and support baselines
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.something-went-wrong-toc { font-size: 85%; } .something-went-wrong-toc ol { list-style-type: ''; margin-left: 0; } .something-went-wrong-toc li { list-style-type: '▾ '; margin-bottom: 0; } .something-went-wrong-toc li::marker { font-size: 130%; line-height: 1; color: #666; } Table of contents Smashing things against each...
Around 1996 or 1997, I started writing HTML. My family did not have internet access yet. But we owned a computer with a CD-ROM drive. On a CD-ROM that came with a video gaming magazine, I found some .HTM files. The magazine had shipped its website as HTML files on this CD-ROM because few people had internet access. I opened the files in Internet...
Content note: Mention of fictional death in a video game Almost three years ago, I wrote about Factorio, a factory simulation game. I lamented on the distorted relationship between human and nature and how the game negates the principles of human and non-human life. On Twitter, Dr Annie Burman followed up with a thread I recommend reading as a...
One of the biggest changes in JavaScript in the last decade was the switch from loosely-connected scripts to ECMAScript modules (ESM). This affected both client-side and server-side JavaScript code. JavaScript programmers today take it for granted that they can pull a library dependency into client-side or server-side JavaScript code with npm...
A continuation of An update on Robust Client-Side JavaScript – Where is client-side JavaScript heading? The Great Divide is now a Great War JavaScript critics are effing mad right now. For well-documented reasons. And they do not mince matters any longer. The web development community has never been so divided. The Great Divide is now a Great...