Source Debugging for LÖVE2D

from blog Brain Dump, | ↗ original
As good as existing editing tooling for LÖVE2D, sometimes source debugging is hard to beat. I don’t feel the strong need for an IDE; the tooling available for vim and VSCode is excellent for editing, reading and running these games. But especially without a compiler, it can be really helpful to be able to set breakpoints and inspect values at...