Making o(m)g:image, Part II: As Little JS As Possible
More from Jim Nielsen’s Blog
This is part four of my series of posts describing how I made my quiz game o(m)g:image. Project Announcement Pt. I: Design Iterations Pt. II: As Little JS As Possible Pt. III: The HTML Pt. IV: URLs The design of the game is simple: Each page has one question with four possible answers When an answer is chosen, show users if they were right or...
This is part three of my series of posts describing how I made my quiz game o(m)g:image. Project Announcement Pt. I: Design Iterations Pt. II: As Little JS As Possible Pt. III: The HTML o(m)g:image is presented like a quiz: You get one question at a time When you choose an answer, it shows you if you got it right (and, if you didn’t, what the...
I blogged about my recent project omgimg.jim-nielsen.com and I figured I’d write more details about my process behind making it. When the idea first struck, I jumped into Figma and started working out the idea. I had a pretty good idea of what I wanted: a quiz-like website that showed one question per page. Once you answered it gave you the...
I was popping off on Mastodon with an idea for a physical board game then decided to just make a digital version. It’s called “o(m)g:image” and you can play it now: omgimg.jim-nielsen.com Here’s the idea: You have a bunch images Each image is a real-life og:image pulled from an online article You try to guess the title of the article based solely...
Which is best? Generalist or specialist? Native or web? Web site or web app? JavaScript or Typescript? Framework or library? Server side or client side? Photoshop or Sketch or Figma? Designing in a tool or design in the browser? Skueomorphic or flat? Mac or PC or Linux? This list could go on forever. Zoom in to just the JavaScript ecosystem and...